Alexander123
First Post
To what extent do you all think that D&D is a boys game?
I say this because traditionally in our society the role of women has been as wives and mothers and the role of men has been one of protector and provider for the family.
It has traditionally been the man's job to protect his family and we know that soldiering has always been considered a man's job.
Even in traditional fantasy it is the princess who is captive and the handsome knight whose role it is to battle giants and ogres, vanquish the dragon and rescue the fair maiden. Things are never the other way around with the prince being captive and having to be rescued by the lady. And how many woman can respect a man whom they have to rescue anyways?
And even what we consider virtues are manly virtues (I'm not a feminist by the way.) such as the British Army ethos which I will list below:
Selfless commitment (although Ayn Rand would probably change that to selfish commitment)
Courage
Discipline
Integrity
Loyalty
Respect for others
It seems that since D&D is to a certain extent about war, it is going to be in some ways mostly a boys game.
The evidence for this is partly in the monsters of D&D who are big, ugly and scary. A game designed for girls and women usually does not have big, ugly and scary monsters (but princesses and unicorns instead, which I just remembered D&D also has but you get my meaning I'm sure.) and it usually does not involve much fighting either.
So what do you all think?
I say this because traditionally in our society the role of women has been as wives and mothers and the role of men has been one of protector and provider for the family.
It has traditionally been the man's job to protect his family and we know that soldiering has always been considered a man's job.
Even in traditional fantasy it is the princess who is captive and the handsome knight whose role it is to battle giants and ogres, vanquish the dragon and rescue the fair maiden. Things are never the other way around with the prince being captive and having to be rescued by the lady. And how many woman can respect a man whom they have to rescue anyways?
And even what we consider virtues are manly virtues (I'm not a feminist by the way.) such as the British Army ethos which I will list below:
Selfless commitment (although Ayn Rand would probably change that to selfish commitment)
Courage
Discipline
Integrity
Loyalty
Respect for others
It seems that since D&D is to a certain extent about war, it is going to be in some ways mostly a boys game.
The evidence for this is partly in the monsters of D&D who are big, ugly and scary. A game designed for girls and women usually does not have big, ugly and scary monsters (but princesses and unicorns instead, which I just remembered D&D also has but you get my meaning I'm sure.) and it usually does not involve much fighting either.
So what do you all think?
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