The problem I see with "appropriate"armor discussions, beyond issues of cheese and beef and cake, is that it continues along the trend of punishing the fighter for simply existing. Look at some of our other disussions here about weapon types and armor tables. The fighter needs a spear for this, an axe for that, plate in some situations, mail in others. The wizard however, doesn't. He still casts his same spells, wears the same robes, regardless of environment. Rules for situational combat issues are interesting as q thought experiment, but in the end boil down to placing heavier birdens on already sub-par classes.
What does this have to do with the game art? I don't think we were discussing rules for armor based on environment.
This actually bring up a somewhat different, but interesting point. All of this talk about appropriate armor is entirely focused on real world armor with real world problems like overheating in armor and such. But D&D is a game about people running around in magic armor. It is about digging up from a crypt a suit of armor that was blessed by a goddess a millennium ago, and wearing that armor (which magically refits itself to its new owner) as you wander into the Elemental Chaos. Environmentally and culturally appropriate armor designs would have no relevance whatsoever to that sort of armor. It has no relevance to that iconic part of the D&D experience.If there are no rules for armor based on environments, what's the point of worrying about the scantly-clad barbarian in the frozen wastes? Who cares about the knight in full plate in the sweltering desert?
Why are these issues for the art if they're not also issues for the game? The art doesn't exist in a void, it is a visual representation of systems, rules, points, suggestions and themes within the books.
If 5e is to be more grounded in reality in the rules, it needs to reflect that in the art.
If there are no rules for armor based on environments, what's the point of worrying about the scantly-clad barbarian in the frozen wastes? Who cares about the knight in full plate in the sweltering desert?
Why are these issues for the art if they're not also issues for the game?
In YOUR opinion. Not in mine. I have no issues with environmentally-unfitting outfits in the art of the game. Doesn't bother me in the slightest.Because it looks stupid?
Alright, so aside from claiming that loin-cloth-wearing barbarians from the north "look stupid", do we have any other reason we need environmentally fitting armor art? If it's just in your opinion well that's fine, you're welcome to your opinion, but your opinion isn't reason enough that something needs to change.Perhaps because the game doesn't need a billion fiddly rules for every little thing. IMO, rules for the effects of climate on armor don't pass the "worth the effort of remembering and applying them" test.