gizmo33 said:As one of those "early 80s surge" people, my recollection is that I was not aware of DnD being a "kids game" at all. In fact, DnD was towards to upper end of challenge and very mature as far as content, vocabulary level, etc. (I think the fact that it was "Gygaxian" pretty much says enough).
I would almost say that - a game created for 12-year-olds might not be the same thing as a game that interests 12-year-olds. I know as a 12-year-old, we would rather play ADnD badly than play basic DnD well.
MerricB said:I'm not so much talking about the game being childish (for it certainly was not!), but more about the perception of the game as being for children, teenagers and geeks.
Eternalknight said:I think the game actually has to be aimed at kidsin some way, so that the game continues to grow rather than decline as we all get older.
Steel_Wind said:I think this is correct. At least pitching D&D at teens and college students and try to grow that base as lifestyle gamers/customers seems wise.
What they really need is another James Dallas Eggbert III to vanish and give some recurring free publicity
No, but teenagers do play. I know I did. Video game and computer game magazines are things high-schoolers read; also Maxim would probably to pretty well, given that it's to 13- and 14-year-old boys what Seventeen is to 13- and 14-year old girls.jdrakeh said:Maybe... except that most video game players aren't, according to sales demographics, teenagers.
Eternalknight said:For the record, I was 10 (and the year was 1990) when I began playing, as were most of my friends at the time.
MerricB said:Change the year to 1982, and that's my story.
Cheers!