J-Dawg said:
that Story Hour is absolutely fabulous!
Glad you're enjoying it. Most of the credit goes to the guy playing Burne, for finding away to do the write-up, then actually writing it up.
Do you have any other information about [smallcaps]the City[/smallcaps] setting? A webpage or anything?
Unfortunately, no. There
might be one soon. If we ever get around to starting the project. The campaigns been going for almost two years and the Story Hour just made its debut last Spring.
Aside from my laziness, there’s the little problem of my general disorganization. CITY exists as smattering of Word docs. (one being 100 or so pages of cut-and-pasted emails between me and CITY’s co-creator, compiled during those heady days right before the WotC Setting Search deadline), a sad small handful of crude maps, and stuff floating around in my head.
CITY is mostly a state of mind, addled by a couple of stiff Maker’s Marks.
For the time being, I’m going to keep posting setting details to the Story Hour, as well as embedding information in the narrative parts that I write. That’s basically how the
players learned about CITY; listening to a bunch of chatty NPC’s…
If and when we get a site/wiki up, I’ll be sure to post about it.
Let me re-hijack back to your setting ideas. I *really* them, particularly used together. It's got me asking questions; Why is there a massive city (or cities)? Is it essentially a prison? Or a larder for its demon gods? A Hobson’s choice-kind of safehaven from even worse horrors outside it? What are its citizens’ like? How do ‘good, plain folk’ fit into a world where ‘demon’ and ‘god’ are the same thing? What about the psionists, do they have a particular belief system/philosophy? Are they like Buddhists? Psy-warrior Buddhists? Is is like fantasy India?
Three ideas and already want to cook up a new homebrew…
Also, another poster suggested that the demon gods should be duping their worshippers. I think that’s a bad idea. It works so much better if the players are aware of the choice they’re making if and when they want access to divine magics.