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First Post
We are nearing departure from New York City for our campaign and this is a good time to level up everyone's characters. I considered allowing our two long-time characters (i.e. Martin and Camille) to level up, then leveling up our three newer characters (George, Oyvind, and Father Rucker) once our team reaches Antarctica, but I think that it'd be less confusing to simply have everyone level up at the same time and always have the characters at the same level.
So, to advance from 4th level to 5th level in D20 Call of Cthulhu, here's the increases:
Defense Option Characters:
- No change in saving throws or Base Attack Bonus
- No additional feats
- No increase in abilities (e.g. Strength, Dexterity, etc.)
- Add hit points = 1d6 plus Constitution bonus. This game is expected to be challenging, so if you roll low with a 1, 2, or 3, instead add 4 HP to your character plus your constitution bonus.
- Add skill points = 8 plus your Intelligence bonus. Remember that to increase a character's core skills requires 1 point to increase that skill, but increasing a non-core skill requires 2 points to increase it.
Offense Option Characters:
- No change in saving throws
- Add +1 to your Base Attack Bonus
- No additional feats
- No increase in abilities (e.g. Strength, Dexterity, etc.)
- Add hit points = 1d6 plus Constitution bonus. This game is expected to be challenging, so if you roll low with a 1, 2, or 3, instead add 4 HP to your character plus your constitution bonus.
- Add skill points = 8 plus your Intelligence bonus. Remember that to increase a character's core skills requires 1 point to increase that skill, but increasing a non-core skill requires 2 points to increase it.
When you edit your posted character sheets, please leave the original scores showing (i.e. don't delete them) and add a line showing the new scores and the date that you increased them.
Have fun!
Job.
So, to advance from 4th level to 5th level in D20 Call of Cthulhu, here's the increases:
Defense Option Characters:
- No change in saving throws or Base Attack Bonus
- No additional feats
- No increase in abilities (e.g. Strength, Dexterity, etc.)
- Add hit points = 1d6 plus Constitution bonus. This game is expected to be challenging, so if you roll low with a 1, 2, or 3, instead add 4 HP to your character plus your constitution bonus.
- Add skill points = 8 plus your Intelligence bonus. Remember that to increase a character's core skills requires 1 point to increase that skill, but increasing a non-core skill requires 2 points to increase it.
Offense Option Characters:
- No change in saving throws
- Add +1 to your Base Attack Bonus
- No additional feats
- No increase in abilities (e.g. Strength, Dexterity, etc.)
- Add hit points = 1d6 plus Constitution bonus. This game is expected to be challenging, so if you roll low with a 1, 2, or 3, instead add 4 HP to your character plus your constitution bonus.
- Add skill points = 8 plus your Intelligence bonus. Remember that to increase a character's core skills requires 1 point to increase that skill, but increasing a non-core skill requires 2 points to increase it.
When you edit your posted character sheets, please leave the original scores showing (i.e. don't delete them) and add a line showing the new scores and the date that you increased them.
Have fun!
Job.