Jackelope King
First Post
Vigilance, something I've had some degree of success with thus far in my own little ruleset design was to simply fold the concept of knowledge checks into most of the other skills. For example, something like Knowledge (Nature) was subsumed into Survival, and Knowledge (Technology) became part of the Technology skill (which also encompassed Computers, among other things).
In essence, it lets a group fudge things and assume that if you have practical knowledge of something, then you also likely have some theoretical knowledge of it too. No more rolling your eyes when the local gearhead has all the ranks in Craft he needs to do his job, but can't pass a Knowledge check about his field to save his life, or for a more D&D-centric example, chuckling when the Ranger succeeds on his Survival check to know that those berries are poisonous only to respond with "I dunno" when asked what kind of berries they are.
In essence, it lets a group fudge things and assume that if you have practical knowledge of something, then you also likely have some theoretical knowledge of it too. No more rolling your eyes when the local gearhead has all the ranks in Craft he needs to do his job, but can't pass a Knowledge check about his field to save his life, or for a more D&D-centric example, chuckling when the Ranger succeeds on his Survival check to know that those berries are poisonous only to respond with "I dunno" when asked what kind of berries they are.