Chuck,
I do have a question about the Firearms skill, perks, and BAB in general. First in the equipment section it says that a character is proficient with a number of firearms equal to his skill. So does that mean a character with 1 ranks in firearms can only choose one group (handguns, long arms, heavy weapons). And a character with 3 ranks in firearms is proficient with all areas? Also does number of attacks not become interative with level as in in normal D20 (ie at BAB +6, the characters get +6/+1 attacks?) Or is it cumalitive with perks like double tap? Also, when dealing with changing occupations and the perks associated, it a character is playing a soldier, then wants to say progress on to a special operations occupation, do they keep the total number of perk points they had (to include those gained from career advancement), or do they start over with just the 2 perk points? Is this mechanic to simulate a lack of proficiency in that area?
Salcor
I do have a question about the Firearms skill, perks, and BAB in general. First in the equipment section it says that a character is proficient with a number of firearms equal to his skill. So does that mean a character with 1 ranks in firearms can only choose one group (handguns, long arms, heavy weapons). And a character with 3 ranks in firearms is proficient with all areas? Also does number of attacks not become interative with level as in in normal D20 (ie at BAB +6, the characters get +6/+1 attacks?) Or is it cumalitive with perks like double tap? Also, when dealing with changing occupations and the perks associated, it a character is playing a soldier, then wants to say progress on to a special operations occupation, do they keep the total number of perk points they had (to include those gained from career advancement), or do they start over with just the 2 perk points? Is this mechanic to simulate a lack of proficiency in that area?
Salcor