Psion said:
Yeah, well, in Spycraft, this is intel. You don't have this, you have no mission. For Spycraft, watch a season of Alias, and consider that everything that happens in the briefing room has no roll.
But if you want a character who has good contacts, is good at research, etc., I still think they have an important role to play. There is a brand of player (me, on occasion) who likes being able to come up with answers. Such players should have the ability to make their job easier, minimize risk, etc., by early die rolls, and feel like they contributed thereby.
Again, I'm not getting rid of any of that.
In fact, contacts are a much bigger part of these rules than d20 Modern.
What I'm getting rid of, is rolling dice to make a Knowledge check.
You still have knowledge skills, and either you know things or you don't, and if you don't, you have a research time that will tell you how long it will take for you to find out.
I am not getting rid of a single option from the old rules.
My attempt to reduce die-rolls is not an attempt to reduce player choice, character types, granularity, etc.
Edit: Unless you're saying that, unless dice hit the table pre-adventure, you haven't contributed.
I watch Alias. And what I want is MORE like that not less.
I am not talking about getting rid of intel, player prep, craft skills, etc.
I just want to decrease the amount of randomness and dice rolling involved in this aspect of the game.
I say "I want less dice rolling in adventure prep". People say "I like adventure prep!"
Like without dice rolling, it can't exist.
The change I'm advocating is akin to doing point-buy character generation, rather than random stat-rolls.