June 26th Preview of Monte Cook's World of Darkness
Posted: 2007-06-26
Some people study academic subjects their entire lives. Others spend years learning acrobatics and practicing extreme sports. Still others divide their time between several fields of study. A character's focus represents her dedication to a field of interest. Four foci exist: Might, Intellect, Spirit, and Stealth.
Your focus has two effects: It gives you a bonus to an ability score relevant to that focus, and it determines which skills are easy for you (meaning which skills you can purchase at a low cost).
You choose a focus for your character at 1st level and gain the benefits of that focus. At each new level, you can change your focus or keep it the same. If you change your focus, you lose the ability bonus of your old focus and gain the ability bonus of your new one. Likewise, the skills of your old focus become cross-focus skills for your new level (though you do not lose the skill points you spent on those skills and their ranks do not decrease) and you gain new focus skills based on your new focus.
Focus - Ability - Bonus Skills
Might +2 Strength Balance (Dex), Climb (Str), Demolitions (Int), Escape Artist (Dex), Jump (Str), Navigate (Int), Pilot (Dex), Repair (Int), Swim (Str), Tumble (Dex), and Use Rope (Dex)
Intellect +2 Intelligence* Appraise (Int), Computer Use (Int), Concentration (Con), Craft (Int), Drive (Dex), Heal (Wis), Knowledge (Int), Listen (Wis), Pilot (Dex), Repair (Int), Research (Int), Search (Int), Sense Motive (Wis), Speak Language (none), Spellcraft (Int), and Spot (Wis)
Spirit +2 Wisdom Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Listen (Wis), Navigate (Int), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), and Survival (Wis)
Stealth +2 Dexterity Balance (Dex), Demolitions (Int), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Hide (Dex), Move Silently (Dex), Open Lock (Dex), Sleight of Hand (Dex), Tumble (Dex), and Use Rope (Dex)
* This intelligence bonus does not grant extra skill points.
Example: Marcus is a 1st-level vampire, a football player with the dead soul of a 19th-century soldier. His player wants Marcus to be a strong "bruiser" character, so he selects Might as Marcus's focus, increases Marcus's Strength by +2, and spends skill points in various Might skills. In his first few adventures Marcus keeps getting spotted by guards, so when he reaches 2nd level he decides to change his focus Stealth to learn how to sneak around better. Marcus' player removes the +2 bonus to Strength from the Might focus and adds the +2 Dexterity bonus from his new focus, then spends his 2nd-level skill points in Stealth skills. Any points he spent at 1st level in the Might skills stay as they are — just because Marcus is trying to be stealthy now doesn't mean he forgets his previous training.