I noted we lacked some ranged options, and so...behold...
Joafer Aldeverdigris
Seeker, level 1
Elf, Seeker
Seeker's Bond: Bloodbond
Background: Elf - Wild Elf (+2 to Athletics)
FINAL ABILITY SCORES
Str 10, Con 10, Dex 16, Int 10, Wis 20, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 10, Dex 14, Int 10, Wis 18, Cha 9.
AC: 15 Fort: 10 Reflex: 14 Will: 16
HP: 22 Surges: 7 Surge Value: 5
TRAINED SKILLS
Nature +12, Athletics +7, Perception +12, Stealth +8
UNTRAINED SKILLS
Acrobatics +3, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +5, Endurance, Heal +5, History, Insight +5, Intimidate -1, Religion, Streetwise -1, Thievery +3
FEATS
Level 1: Weapon Expertise (Bow)
POWERS
Seeker at-will 1: Grappling Spirits
Seeker at-will 1: Biting Swarm
Seeker encounter 1: Possessing Spirits
Seeker daily 1: Swarming Bats
ITEMS
Leather Armor, Longbow, Adventurer's Kit, Dagger
BACKGROUND
Joafer is the latest in a long line of Seekers...elves who reject the 'lets wait and see' mentality of their peers. The Seekers go forth in search of trouble, through forest, desert, plain and aboard ship if need be. From town to town they watch the comings and goings of the lumberjacks and trappers, carefully assessing the impact they have on the surrounding fabric of nature. Should all be well, they move on. If there is a problem, they solve it...with words if possible, with sterner measures if driven to it.
Joafer came to Thunderstone in part because of the mine, but more truthfully because of the strange talk he'd caught wind of. Cursed monuments, crumbling ruins, and dangers stalking the paths from the shadows. To a Seeker, these things are symptoms of a greater malaise in nature...and so he came. To watch. To learn. And finally, to resolve...by whatever means necessary.