Insight
Adventurer
Here's my current idea:
CHARN WINDROST
Human Warden 1
Lifespirit Might
Background: Geography - Mountains (+2 to Athletics)
Alignment: Good
ABILITY SCORES
STR 18
CON 14
DEX 11
INT 10
WIS 17
CHA 08
COMBAT
AC 18
FORT 16
REFLEX 13
WILL 15
HP 31
BLOODIED 15
SURGES/DAY 11
SURGE VALUE 7
INIT +2
SPEED 6
SKILLS
TRAINED - Athletics +8, Dungeoneering +8, Heal +8, Nature +10, Perception +10
LANGUAGES - Common, Giant
FEATS
Lifespirit Vigor: When Charn uses Second Wind, another ally can make a saving throw
Wasteland Wanderer
RACIAL FEATURES
Bonus Feat
Bonus Skill
Human Defense Bonuses
Human Power Selection - Heroic Effort
CLASS FEATURES
Font of Life: Charn makes one saving throw at the beginning of his turn
Guardian Might - Lifespirit: When Charn uses his Second Wind, only ally within 5 squares can spend a healing surge and make a saving throw
Nature's Wrath: As a free action, once per turn, Charn marks all enemies adjacent to him.
POWERS
AT-WILL
Resilience of Life
Tempest Assault
Warden's Fury
Warden's Grasp
ENCOUNTER
Heroic Effort
Warden's Sacrifice
DAILY
Form of Mountain's Thunder
EQUIPMENT
7gp
Warhammer, Sling, Hide Armor, Heavy Shield, Adventurer's Kit, Grappling Hook, Hammer, 10 Pitons, 50ft Silk Rope, Bottle of Wine, Totem
PERSONALS
Age: 25
Height: 6'3"
Weight: 235lbs.
Patron Deity: None
Homeland: Thunderstone, Nentir Vale
[sblock=Background in Brief]Charn Windrost was born in Thunderstone and spent the majority of his life in and around the mining town. His family has been part of the town's mining tradition for generations. It was expected that Charn would join his father, uncles, and brothers in the mines, but the boy took a different path. Early in his adolescence, Charn began spending a lot of time in the mountains. He loved to climb the craggy rocks and watch the sun rise over the mountain. Charn spent so much time in the mountains that he started to feel more at home outdoors than in town. By the time Charn reached the age of maturity, he declared that he would not become a miner. Instead, Charn would work on the mountain, helping travelers as a guide or aiding hunters attacked by evil humanoids or beasts. Though the Windrost family could not understand their son's affinity for the mountain, they felt a certain sense of pride when they boy would shepherd yet another lost soul back to Thunderstone or save another hunter from a pack of goblins.[/sblock]
CHARN WINDROST
Human Warden 1
Lifespirit Might
Background: Geography - Mountains (+2 to Athletics)
Alignment: Good
ABILITY SCORES
STR 18
CON 14
DEX 11
INT 10
WIS 17
CHA 08
COMBAT
AC 18
FORT 16
REFLEX 13
WILL 15
HP 31
BLOODIED 15
SURGES/DAY 11
SURGE VALUE 7
INIT +2
SPEED 6
SKILLS
TRAINED - Athletics +8, Dungeoneering +8, Heal +8, Nature +10, Perception +10
LANGUAGES - Common, Giant
FEATS
Lifespirit Vigor: When Charn uses Second Wind, another ally can make a saving throw
Wasteland Wanderer
RACIAL FEATURES
Bonus Feat
Bonus Skill
Human Defense Bonuses
Human Power Selection - Heroic Effort
CLASS FEATURES
Font of Life: Charn makes one saving throw at the beginning of his turn
Guardian Might - Lifespirit: When Charn uses his Second Wind, only ally within 5 squares can spend a healing surge and make a saving throw
Nature's Wrath: As a free action, once per turn, Charn marks all enemies adjacent to him.
POWERS
AT-WILL
Resilience of Life
Tempest Assault
Warden's Fury
Warden's Grasp
ENCOUNTER
Heroic Effort
Warden's Sacrifice
DAILY
Form of Mountain's Thunder
EQUIPMENT
7gp
Warhammer, Sling, Hide Armor, Heavy Shield, Adventurer's Kit, Grappling Hook, Hammer, 10 Pitons, 50ft Silk Rope, Bottle of Wine, Totem
PERSONALS
Age: 25
Height: 6'3"
Weight: 235lbs.
Patron Deity: None
Homeland: Thunderstone, Nentir Vale
[sblock=Background in Brief]Charn Windrost was born in Thunderstone and spent the majority of his life in and around the mining town. His family has been part of the town's mining tradition for generations. It was expected that Charn would join his father, uncles, and brothers in the mines, but the boy took a different path. Early in his adolescence, Charn began spending a lot of time in the mountains. He loved to climb the craggy rocks and watch the sun rise over the mountain. Charn spent so much time in the mountains that he started to feel more at home outdoors than in town. By the time Charn reached the age of maturity, he declared that he would not become a miner. Instead, Charn would work on the mountain, helping travelers as a guide or aiding hunters attacked by evil humanoids or beasts. Though the Windrost family could not understand their son's affinity for the mountain, they felt a certain sense of pride when they boy would shepherd yet another lost soul back to Thunderstone or save another hunter from a pack of goblins.[/sblock]
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