Im thinking about implementing a rule, but i wanted peoples opinions
Your negative hp score is now equal to your con score (minimum -10), ie, if you have con 15, you can go to -15hp before DYING.
First off, Whenever a character drops below 1/3 thier health they are FATIGUED (this fatigue stacks with other effects, so fatigue + fatigue = exhausted)
Heal: Anyone attempting to heal can now try a dc 15 heal check. For every 3 points they score above the dc they may immediately heal 1 damage caused in the last battle only (this healed damage counts towards thier normal natural healing amount for the day).
You CANNOT die from massive damage, instead you pass out and are reduced to -1hp and dying.
Average Hit Points Option
Any player may, at his option, choose to take an average roll (rounded up) rather than rolling the dice when figuring hit points gained at a new level. Thus, a player may substitute a "3" for a d4 roll, a "4" for a d6 roll, a "5" for a d8 roll, a "6" for a d10 roll, and a "7" for a d12 roll.
Your negative hp score is now equal to your con score (minimum -10), ie, if you have con 15, you can go to -15hp before DYING.
First off, Whenever a character drops below 1/3 thier health they are FATIGUED (this fatigue stacks with other effects, so fatigue + fatigue = exhausted)
Heal: Anyone attempting to heal can now try a dc 15 heal check. For every 3 points they score above the dc they may immediately heal 1 damage caused in the last battle only (this healed damage counts towards thier normal natural healing amount for the day).
You CANNOT die from massive damage, instead you pass out and are reduced to -1hp and dying.
Average Hit Points Option
Any player may, at his option, choose to take an average roll (rounded up) rather than rolling the dice when figuring hit points gained at a new level. Thus, a player may substitute a "3" for a d4 roll, a "4" for a d6 roll, a "5" for a d8 roll, a "6" for a d10 roll, and a "7" for a d12 roll.