HolyMan
Thy wounds are healed!
l l l l.l l l l l l l l l l l l l l l l l l l l l
lcl l.l.l.l l l l l l l l l l l l l l l l l l.l l
lal l l.l l l l l l l l l l l l l l.l.l l l l.l l
lvl l l l l l l l l l lGl l l l l l.l.l l l l l.l
lel l l.l l l l l l lSl l l l l l l l.l l l l l l
lrl l.l.l.l l l l l l l l l l l l l l l l l l l l
lnl l l.l.l.l l l l l l l l l l l l l l l l l l l
l lDl l l.l.l l l l l l l l l l l l l l l l l l l
lTl l l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l
lal l l l l l l l l l l lXl l l l l l l l l l l l
lll l l.l.l l l l l l l l l l l l l l l l l l l l
lll l l.l.l l l l l l l l l l l l l l l l l l l l
Map Key:
D= Derrenil
S= Seilg
T= Telos
G = Gar
X = direction ground shaker coming from
l.l = difficult terrian
l l = magical green glow area (you may enter that area)
l l = wall or column impassable terrian(may not enter that square)
one square equals 5'
Height off ground:
ground lvl; 10' - 20' - 30' - 40' - 50' - 60' - 70' - 80' - 90' - 100'
lcl l.l.l.l l l l l l l l l l l l l l l l l l.l l
lal l l.l l l l l l l l l l l l l l.l.l l l l.l l
lvl l l l l l l l l l lGl l l l l l.l.l l l l l.l
lel l l.l l l l l l lSl l l l l l l l.l l l l l l
lrl l.l.l.l l l l l l l l l l l l l l l l l l l l
lnl l l.l.l.l l l l l l l l l l l l l l l l l l l
l lDl l l.l.l l l l l l l l l l l l l l l l l l l
lTl l l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l
lal l l l l l l l l l l lXl l l l l l l l l l l l
lll l l.l.l l l l l l l l l l l l l l l l l l l l
lll l l.l.l l l l l l l l l l l l l l l l l l l l
Map Key:
D= Derrenil
S= Seilg
T= Telos
G = Gar
X = direction ground shaker coming from
l.l = difficult terrian
l l = magical green glow area (you may enter that area)
l l = wall or column impassable terrian(may not enter that square)
one square equals 5'
Height off ground:
ground lvl; 10' - 20' - 30' - 40' - 50' - 60' - 70' - 80' - 90' - 100'
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