Siberys
Adventurer
I don't want rules, rules, rules - except for combat.
I don't want needless redundancy (see: the existing power system)
Refluffing should be an important part of the game - as long as the fluff can fit, it should be usable!
I don't want RP-only effects (craft, profession, certain feats, et cetera) to be built into the base system. These get in the way of RPing, in my experience, and detract from effectiveness. Make this a variant module.
I want more than two pillars of character creation! Race and class should carry near equal weight, and there should be a theme or similar as well!
I don't want feat glut - no feats just for elf wizards! Very few just for elves, or just for wizards!
I want fast combat that can be played with or without minis.
I want meaningful conditions, but I don't want them to dominate play and make tracking effects difficult.
I want combat to be dynamic - no full attack/pass, ever!
Off-turn actions should be available, but not the be-all, end-all.
In short; I want rules for combat, and a system for layering descriptions onto those rules, so I can do close to whatever I want with it, and without a lot of the glut seen in both 3e and 4e.
I don't want needless redundancy (see: the existing power system)
Refluffing should be an important part of the game - as long as the fluff can fit, it should be usable!
I don't want RP-only effects (craft, profession, certain feats, et cetera) to be built into the base system. These get in the way of RPing, in my experience, and detract from effectiveness. Make this a variant module.
I want more than two pillars of character creation! Race and class should carry near equal weight, and there should be a theme or similar as well!
I don't want feat glut - no feats just for elf wizards! Very few just for elves, or just for wizards!
I want fast combat that can be played with or without minis.
I want meaningful conditions, but I don't want them to dominate play and make tracking effects difficult.
I want combat to be dynamic - no full attack/pass, ever!
Off-turn actions should be available, but not the be-all, end-all.
In short; I want rules for combat, and a system for layering descriptions onto those rules, so I can do close to whatever I want with it, and without a lot of the glut seen in both 3e and 4e.