I've just done a little mathematical analysis of when a character can be expected to die using the trial "Death & Dying" rules.
The computer program I used to calculate it seems to be a little lossy, but anyway...
Round 1: 5% ok; 95% dying
Round 2: 10% ok; 90% dying
Round 3: 14% ok; 77% dying; 9% dead
Round 4: 18% ok; 59% dying; 23% dead
Round 5: 21% ok; 43% dying; 36% dead
Round 6: 22% ok; 29% dying; 48% dead
Round 7: 23% ok; 19% dying; 56% dead
Round 8: 24% ok; 12% dying; 62% dead
Round 9: 24% ok; 7% dying; 66% dead.
The limit it's moving towards is that 27% of PCs who are knocked into the negatives will recover on their own, and 73% of them will die (assuming no extra healing).
These numbers are probably different in 4e, but that's how the trial rules work.
(EDIT: fixed the probabilities; mistakenly thought it was 11-19: "No change")
Cheers!
The computer program I used to calculate it seems to be a little lossy, but anyway...
Round 1: 5% ok; 95% dying
Round 2: 10% ok; 90% dying
Round 3: 14% ok; 77% dying; 9% dead
Round 4: 18% ok; 59% dying; 23% dead
Round 5: 21% ok; 43% dying; 36% dead
Round 6: 22% ok; 29% dying; 48% dead
Round 7: 23% ok; 19% dying; 56% dead
Round 8: 24% ok; 12% dying; 62% dead
Round 9: 24% ok; 7% dying; 66% dead.
The limit it's moving towards is that 27% of PCs who are knocked into the negatives will recover on their own, and 73% of them will die (assuming no extra healing).
These numbers are probably different in 4e, but that's how the trial rules work.
(EDIT: fixed the probabilities; mistakenly thought it was 11-19: "No change")
Cheers!
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