Sorry Theroc, didn't know it. Still, I'd replace Vigor with cure for simple reason of average numbers (1d8+5 has average of 9,5 which means that vigor needs to run for 9 rounds to match average roll and even minimum roll means 6 rounds). I'm thinking that in this fight if we run over 5 rounds we've lost (meaning we don't dish out enuogh damage to overcome it's DR and regeneration before it kills us all)
Well, Ardularra isn't a heavy damage dealer by most any stretch. At best she can deal 28 damage (A hideous blow from he rapier), but most she can deal with her primary attack (an eldritch blast), is 18.
She's more support than damage dealing. As for Detect Magic, Ardularra has Detect Magic at will as a Warlock, so preparing that spell would be rather redundant.
Switching to CLW though, as well as swapping out Virtue and Cure Minor Wounds with Resistance and Guidance
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