D&D General Demetrios1453 Plays the Gold Box Games


log in or register to remove this ad

Pool of Radiance (Part 20): Podol Plaza (Part 1)

Off we go to Podol Plaza, to investigate the auction that has had the city council so worried.

But first, let's clean out the remaining random patrols in Kuto's Well so I don't need to worry about getting slowed down by them passing through it.

We go through the Slums again with no incident, and get to Kuto's Well and start marching around looking for a patrol. If I counted right, I've defeated seven out of ten, so this should go quickly. After a short bit:

Screenshot 2024-03-14 212949.png


Already the extra damage from Bragir's new bow comes into play, as he's often dropping lizardmen in a single shot:

Screenshot 2024-03-14 213145.png


And soon they're dead.

Screenshot 2024-03-14 213333.png


But, yet again, Bant has taken a beating. Time to switch some equipment up:

Screenshot 2024-03-14 213422.png

Screenshot 2024-03-14 213427.png


That should keep the damage from piling up so quickly.

The party continues to march around. We find the southern entrance to Podol Plaza, but we aren't going there quite yet. Oddly, the wall opposite the entrance has this fountain decoration, which isn't like anything else in the game. I've always wondered why it was put here. Or maybe it's an actual fountain, but just looks like a wall decoration due to the two-dimensional nature of the game:

Screenshot 2024-03-14 213508.png


A few steps to the south, and:

Screenshot 2024-03-14 213600.png


We take care of them pretty quickly, as they are hindered by the door and struggle to get through. Eventually they give up and surrender:

Screenshot 2024-03-14 213933.png


We wander about the area for a bit, but no further encounters appear. Apparently we had only two encounters to go to clear the block. Eventually, we give up and head to the Well to rest and heal up

Screenshot 2024-03-14 214108.png

Screenshot 2024-03-14 214136.png


Bragir memorizes knock, which he thinks might come in handy in Podol Plaza:

Screenshot 2024-03-14 214237.png


And, off we go, leaving Kuto's Well and entering Podol Plaza through the northern entrance:

Screenshot 2024-03-14 214348.png


Upon entering Podol Plaza, we're given a choice:

Screenshot 2024-03-14 214404.png


Disguising yourself as monsters is the best way to go here, although it can become tedious as we meet monster groups, as we will see. But it's better than the other two, which can easily blow your mission well before you can even reach the auction area.

Screenshot 2024-03-14 214425.png


Every few steps we encounter a group of monsters. Some, like these, just basically ignore you, while others:

Screenshot 2024-03-14 214440.png


The best choice here, as long as you have a powerful group, is to go "Abusive"

Screenshot 2024-03-14 214521.png


You might also hear some rumors as you make your way to the auction:

Screenshot 2024-03-14 214540.png


More about our mysterious "Boss", it seems.

Screenshot 2024-03-14 214553.png

Screenshot 2024-03-14 214559.png


This just keeps happening over and over again. Thankfully, we soon reach the location of the auction, at the center of the zone.

Screenshot 2024-03-14 214629.png

Screenshot 2024-03-14 214642.png

Screenshot 2024-03-14 214651.png


Let's move in a bit.

Screenshot 2024-03-14 214658.png


At this point, a message flashes by (without the "Press <Enter>/<Return>" option, so it just continued on to the next screen before I could screenshot it) stating that you can see that it's just a wand of fear.

Screenshot 2024-03-14 214713.png

Screenshot 2024-03-14 214730.png


Let's have some fun and make a bid.

Screenshot 2024-03-14 214737.png

Screenshot 2024-03-14 214744.png


Hey, that's cheating! Totally against the rules of auctions! I expected better from attendees in a monster-infested zone!

Screenshot 2024-03-14 214750.png

Screenshot 2024-03-14 214825.png


We'll ignore the ogre (obviously a decoy) and try to find the man.

Screenshot 2024-03-14 214832.png


(The game sets you up to fail, no matter how you choose. If you chase the ogre, it turns out he's empty-handed. There's no way to actually gain the item in the game).

Screenshot 2024-03-14 214838.png


Well, that was a bit anti-climatic. We've actually finished the mission now, and could return to the City Clerk for our reward, but let's explore around the Plaza a bit. There's what looks to be a tavern directly across from the auction location...

Screenshot 2024-03-14 214929.png


What a quaint and evocative name! I do hope their wine list is good!

Screenshot 2024-03-14 214940.png

Screenshot 2024-03-14 214947.png


Oh, he's one of those types. Baroness Bella will teach him a lesson.

Screenshot 2024-03-14 215012.png

Screenshot 2024-03-14 215044.png

Screenshot 2024-03-14 215050.png


And that is that. Interestingly enough, only Baroness Bella gains XP for this battle, which is treated like a duel in the Training Hall:

Screenshot 2024-03-14 215055.png


However, our now ex-buccaneer had some nice stuff!

Screenshot 2024-03-14 215112.png


Buffy will get the longsword, as it will replace her old magical broadsword.

Screenshot 2024-03-14 215157.png


And Brin will get the chainmail, as it will give her a better movement rate than her current non-magical banded.

Screenshot 2024-03-14 215233.png


And just in time, too, as the clientele here looks like they could get pretty rowdy after this fight, although they remain calm - for the moment...

Screenshot 2024-03-14 215353.png

Screenshot 2024-03-14 215447.png


Trying to be friendly and mingling turns out to be a mistake.

Screenshot 2024-03-14 215454.png

Screenshot 2024-03-14 215517.png


"Attack" and "Insult Back" basically just lead to the same thing, and leaving is no fun at this point. Drinking heavily is just stupid - you'll end up eventually getting thrown out onto the streets with your pockets and inventory somewhat lighter.

Screenshot 2024-03-14 215523.png


But that, and the rest of the exploration of Podol Plaza, will be in the next post...
 
Last edited:

Pool of Radiance (Part 21): Podol Plaza (Part 2) - Podol Plaza completed!

When last we had checked in on our intrepid adventurers, they had just triggered a brawl in a monster-filled tavern.

Screenshot 2024-03-14 215541.png


As you can see, you have a significant number of allies on your side (apparently you're the final straw that fractures the drinkers into two groups), which is a pain to keep track of, since the icons don't look any different. This used to be about impossible in the days before GBC; now at least you can confer with the map before attacking someone who was actually an ally.

Obviously such a packed group calls for AoE spells:

Screenshot 2024-03-14 215619.png

Screenshot 2024-03-14 215632.png

Screenshot 2024-03-14 215640.png


Buffy is stuck in the front row due to the crush, so will need to switch out weapons - she gets to use the recently-deceased buccaneer's magic longsword.

Screenshot 2024-03-14 215733.png


Time for a second sleep spell to take out even more foes:

Screenshot 2024-03-14 215823.png


So now a significant part of our opponents are now snoozing on the floor. Which is very helpful in large battles like these, since it can take forever for the AI to go through their turns:

Screenshot 2024-03-14 215841.png



Now for the real problem with this battle - your allies move up and start to get in the way. Whereas my party can clear out foes in a relatively swift manner, they move up, get in the way, and whiff repeatedly. This is especially irritating as they can block sweeps that can take out large swathes of foes.

Screenshot 2024-03-14 220208.png


Speaking of sweeps, I managed to get a screenshot of Buffy doing so:

Screenshot 2024-03-14 220230.png


I manage to keep the party members generally in front of the allies, and slowly the opposition is whittled down:

Screenshot 2024-03-14 220505.png

Screenshot 2024-03-14 220617.png


But in the end, it just gets me a relatively small amount of XP, and a lot of trash loot:

Screenshot 2024-03-14 220802.png


Nothing magical either. I had chosen the wrong choice in the menu earlier when triggering the fight, since if you choose the right one, you'll get the buccaneer's twin brother with the same magical items.

Screenshot 2024-03-14 220823.png


Why, thank you!

We head out, and go back to the east side of the zone, where we find a temple:

Screenshot 2024-03-14 220905.png


I mean, easy enough to do - Ilmater's symbol is two bound hands and Bane's is a clenched fist. Just smash one hand, and smash down to the first knuckles of the remaining hand, and after minor adjustments you basically have a fist.

Screenshot 2024-03-14 220915.png


We try "Greet". We are still incognito monsters at the moment.

Screenshot 2024-03-14 220956.png


Meh, not really. Especially since we've already received a commission to destroy said temple, and we get to keep the loot.

Screenshot 2024-03-14 221013.png


We continue to explore after this, and, as before, we keep bumping into random groups we have to intimidate:

Screenshot 2024-03-14 221035.png


Eventually, we make our way to the soutwestern corner of the zone. There's an intriguing locked door here.

Screenshot 2024-03-14 221152.png


Time for that knock spell!

Screenshot 2024-03-14 221204.png


This is a secret temple of Ilmater, set up after the previous one was taken over by Banite forces. We don't need healing now, but this is a safe place to rest in the block. At the moment, with us strutting around disguised as monsters and intimidating everyone who challenges us, we don't need it, but this will come in very handy later, when we no longer are doing so. Once we leave the block and come back, we can't disguise ourselves as monsters again, and any encounter will end in a large battle. And when I say "large", I'm not joking - you usually are confronted by 50 or so enemies in these battles. It takes 10 such encounters to clear the block (this is separate from the auction commission), and it's long and messy. Having this spot to retreat to every few battles is very helpful. The good news is that the Clerk will award you a special bonus for clearing this block (unlike with Kuto's Well), although after all the long battles, it's hardly worth it.

But that's all in the future - right now we're still disguised, but happy to have a place to rest.

Screenshot 2024-03-14 221220.png

Screenshot 2024-03-14 221256.png


We're just going to rest for the two hours and then head back over to the Temple of Bane. As we head over, we still have to intimidate any patrols we come across.

Screenshot 2024-03-14 221332.png


We reach the temple...

Screenshot 2024-03-14 221407.png

Screenshot 2024-03-14 221459.png


But nothing is going on inside, even after the two hour wait mentioned earlier. I always seem to have problems spawning the encounter here as a result, but it's not a big deal - the only loot worthwhile from it are some holy symbols of Bane that make the later temple section a bit easier, and you can get them elsewhere before then.

So, that's basically it for Podol Plaza, other than coming back here later after the mission to clear the block. So we head back to the civilized area.

Screenshot 2024-03-14 221619.png

Screenshot 2024-03-14 221632.png


Randomly looking at that proclamation...

Screenshot 2024-03-14 221732.png


Right, that's something we've already been made aware of.

Into the building we go!

Screenshot 2024-03-14 221800.png

Screenshot 2024-03-14 221807.png

Screenshot 2024-03-14 221820.png


But before she can repeat the commissions we've already heard of, she has something new:

Screenshot 2024-03-14 221831.png

Screenshot 2024-03-14 221838.png

Screenshot 2024-03-14 222111.png


I mean, for an enchanted weapon, we sure are!

Screenshot 2024-03-14 222126.png


Oh, very nice! We'll give that to Bragir, who is the only party member without a magical melee weapon yet. When we actually go to the Graveyard, it will be moved temporarily to one of our frontliners so it can be better used against the foes it was created for.

Screenshot 2024-03-14 222238.png


The scrolls each have two restoration spells on them, similar to the ones we found in the library. Brother Baltor stores those away.

That done, the City Clerk goes through the commissions for the Koval Mansion and the nomads, and now has this new one:

Screenshot 2024-03-14 222148.png


Ah, those would be the tribe the kobolds we met in Kuto's Well mentioned.

All this done, we go to the store and sell some loot. Our funds afterwards:

Screenshot 2024-03-14 222535.png


And we go off to the inn to rest, heal up, and memorize spells. Next up, the Cadorna Textile House!

(Maps for Mendor's Library and Podol Plaza from the cluebook):

Screenshot 2024-03-16 200149.png

Screenshot 2024-03-16 200159.png
 
Last edited:

Have installed the GBC and it is very useful.
Currently playing gateway to savage frontier with it . It has so little treasure and lots empty areas, but still having fun
 


Andvari

Hero
Aren't the names of allied combatants in a different color than hostile ones, or was that added in a later game?
In Unlimited Adventures, NPC allies have the same color as the PCs, but it may be different in previous versions of the Gold Box engine, as it was modified throughout its life cycle when new games using it were released.
 


Pool of Radiance (Part 22): Cadorna Textile House (Part 1)

We'll be avoiding Podol Plaza for a bit until we can get to higher level and take out swathes of humanoids at a time ( :cough: fireball :cough: ) to make clearing it a lot easier. So the next place on our list will be the Cadorna Textile House, from the mission given to us by Councilman Cadorna to retrieve his lost family treasure.

So off we go...

Screenshot 2024-03-16 212218.png


As always.

We go through the Slums, Kuto's Well, and skirt the edge of Mendor's Library (which is always free from wandering patrols, so it doesn't need to be cleared like the other blocks).

Screenshot 2024-03-16 212714.png


We enter the block containing the Textile House and head west. A few steps in, and:

Screenshot 2024-03-16 212851.png


The random foes in this block for the most part are either living things that have poison, or undead with paralyzing or level-draining powers. Again, there are only 10 patrols in order to clear the block (although, like Podol Plaza, you don't need to defeat them to complete the city council mission - but they will award you an extra reward if you do so), but since the foes have these nasty attacks, it's not a fun business to clear them.

And, unlike the scorpions we met in Socal Keep, they aren't all just large scorpions either:

Screenshot 2024-03-16 212917.png


More hit points, lower AC, and a more powerful attack. Fun. Thankfully there's only one of them per pack.

We take them down fairly quickly with little issue. Then we take literally one step...

Screenshot 2024-03-16 213115.png


It's the exact same group as before, 3 large scorpions, and 1 huge scorpion. Again, we take them down quickly with little damage and no one poisoned, thankfully.

The party then investigates the ruined building just to the south, and find something interesting:

Screenshot 2024-03-16 213256.png

Screenshot 2024-03-16 213341.png

Screenshot 2024-03-16 213346.png


Well... that's unpleasant news to find out about the graveyard. We'll hold off on that particular commission for as long as possible...

We continue to head west, until, near the western end of the zone, we spot another well.

Screenshot 2024-03-16 213422.png


Well, as we have a thief who has a climb skill, it looks like it's up to Buffy.

Screenshot 2024-03-16 213430.png


Buffy reaches the bottom and meets up with some interesting characters at the bottom. (Also, why do so many people live down wells in this town?)

Screenshot 2024-03-16 213558.png


It's wild that the thieves in this town respect you, while the guards don't!

Screenshot 2024-03-16 213607.png


Oh yes, we are interested!

Screenshot 2024-03-16 213616.png


Sure, we're naive enough to be blindfolded surrounded by thieves in their own lair. Surely nothing can go wrong!

Screenshot 2024-03-16 213625.png


Well, what do you know, actually honest thieves!

So, let's see where they've dropped us off.

Screenshot 2024-03-16 213725.png


(We entered from the right, went all the way to the left to get to the well, and are now here).

Let's take a look inside the building to the west.

Screenshot 2024-03-16 213748.png

Screenshot 2024-03-16 213950.png


I would think that would have caused us a bit more distress than mere "disquiet"!

Screenshot 2024-03-16 214023.png


Oddly, despite it being stated that she's a hobgoblin, she's indicated by a goblin icon.

This is the first magic-using foe we've fought, which means we focus fire on her. If she gets a spell off, which will almost certainly be hold person, unpleasant things will result.

Of course, taking out a lot of her minions is also important!

Screenshot 2024-03-16 214056.png

Screenshot 2024-03-16 214116.png


Meanwhile, the others have been focusing on Grishnak, and Bant takes her down.

Screenshot 2024-03-16 214152.png


And shortly thereafter, all that's left is a few sleeping hobgoblins, who are quickly dispatched.

Screenshot 2024-03-16 214341.png

Screenshot 2024-03-16 214418.png


Oooh, that's a lot of XP, so we must have found some good loot! Detect time!

Screenshot 2024-03-16 214425.png

Screenshot 2024-03-16 214444.png


Among the regular gear, there's a magic necklace, potion, and two scrolls! The stone statue isn't worth taking - it's heavy and isn't worth anything. The brass key, however, will come in handy shortly. We all know that video games don't give you keys unless they're for opening something later!

Screenshot 2024-03-16 214541.png


Hmmm, I don't think I'll be using that necklace. Maybe I can pawn it off for some gold by duping the storekeep back in town.

Let's see what's on those scrolls though!

Screenshot 2024-03-16 214656.png

Screenshot 2024-03-16 214712.png


Fireball! We've got the holy grail of spells, ready to scribe once we're high enough level.

Mirror image is useful as well, especially later when it will become part of our typical buffing routine before fighting a boss. Blink seems like it would be nice, but it's hard to use since it can only be cast in combat and not before as a buff. The rest are all sort of meh, but will be nice to get into the magic-users' spellbooks.

All this is enough for some characters to gain levels!

Screenshot 2024-03-16 214824.png

Screenshot 2024-03-16 214833.png

Screenshot 2024-03-16 214838.png

Screenshot 2024-03-16 214848.png


All fighter levels, but at least THAC0s go down and HPs go up.

We go south out of the altar room.

Screenshot 2024-03-16 215043.png


I'm struggling to figure out a way that blood smeared all over the place could be anything but an unholy manner. We head on through the door ahead of us, and...

Screenshot 2024-03-16 215057.png

Screenshot 2024-03-16 215103.png


I guess I encountered the vandals with their paint spray cans, red handed!

Screenshot 2024-03-16 215119.png


The main worry in these hobgoblin groups are the leaders, with their slightly darker blue shorts/miniskirts and ranged attacks. But we have ways of quickly incapacitating them...

Screenshot 2024-03-16 215135.png

Screenshot 2024-03-16 215142.png


And soon all that is left is to take out the helpless ones...

Screenshot 2024-03-16 215308.png


So we go through the next door to the south.

Screenshot 2024-03-16 215418.png


"Excuse us, sir. We're going to be too busy for several minutes transcribing this random piece of paper into our journal to free you from those undoubtedly uncomfortable shackles."

Screenshot 2024-03-16 215511.png

Screenshot 2024-03-16 215519.png


Some interesting stuff there, especially with ettins guarding the gate. And there's a dragon in the mountains?

Now we get to freeing this fellow.

Screenshot 2024-03-16 215541.png


We choose "Parlay" first.

Screenshot 2024-03-16 215553.png


Sounds handy to have in a tight spot. We choose "Free" next.

Screenshot 2024-03-16 215607.png


I mean, we didn't receive this brass key a couple of rooms back for nothing!

Screenshot 2024-03-16 215613.png


Exactly as suspected.

Screenshot 2024-03-16 215626.png


He then asks to join with us to defeat the monsters here. Sure - he looks like he could be handy with a sword!

Screenshot 2024-03-16 215639.png


I'm assuming that's a nickname he got later in life. Otherwise, I'm not sure what his mother was thinking when naming her precious baby "Skullcrusher".

We have our first (and certainly by far not the last) NPC to join our party! NPCs are usually awesome additions for firepower for the period they are with you. On the other hand, any items you give them are theirs forever - there's no way short of just letting them die to get the items back. That's usually not a problem, as fairly often they will come reasonably well geared up, and if not, there's usually some spare items either in inventory or after a fight or two you can give them that won't hurt to lose permanently.

Let's take a look at his character sheet:


Screenshot 2024-03-16 215702.png


Nice Strength, and decent enough other stats. The only issue is that he doesn't have any weapons or armor. While I do have spare weapons from the last couple of fights (a longsword and a longbow), I don't have any spare armor, and that AC 8 isn't good at all. I guess I'll make him mainly ranged, and then go frontline when it's not hugely dangerous.

Screenshot 2024-03-16 215949.png


Yeah, that's at least a bit better.

And we've reached the upload limit for this post, so next time we'll continue with the exploration of the Cadorna compound!
 

Pool of Radiance (Part 23): Cadorna Textile House (Part 2)

With our new NPC in tow, we continue to explore the rest of textile house compound. We explore around, heading generally east:

Screenshot 2024-03-16 220141.png


Pleasant. We continue through the door in front of us and into the next room.

Screenshot 2024-03-16 220152.png

Screenshot 2024-03-16 220158.png


Interesting how far we've come from 1e depictions of humanoid foes, where they were depicted as little more than animals. This depiction is especially surprising for hobgoblins, who have always been the most organized of the type.

We head through the door on the left, right back into the bigger room we were in a moment ago. On the north wall:

Screenshot 2024-03-16 220209.png


Yeah. Good for you.

We cross the courtyard and investigate the northeastern building in the complex.

Screenshot 2024-03-16 220423.png

Screenshot 2024-03-16 220433.png


Apparently we've found the kitchen/dining hall area. We head off to the north.

Screenshot 2024-03-16 220512.png


Oooh, interesting! Let's take a look!

Screenshot 2024-03-16 220530.png


Well, we see where he got the nickname from. Also, he's not very creative with his graffiti.

Let's search the body.

Screenshot 2024-03-16 220542.png


Well, that was a whole lot of nothing. Let's go over to the northern building.

Screenshot 2024-03-16 220631.png

Screenshot 2024-03-16 220640.png


A quick fight with a few hobgoblins ensues...

Screenshot 2024-03-16 220704.png


We equip Skullcrusher with his bow:

Screenshot 2024-03-16 221107.png


And target the leaders first:

Screenshot 2024-03-16 220721.png



And they go down quickly. No exciting treasure (or even armor to give Skullcrusher).

Nothing more to see here, we go to the northwestern room in the complex.

Screenshot 2024-03-16 221156.png

Screenshot 2024-03-16 221206.png

Screenshot 2024-03-16 221216.png


They, like the others, are quickly dispatched.

Screenshot 2024-03-16 221236.png

Screenshot 2024-03-16 221444.png


So, with nowhere else left to explore, we go to the southeastern corner of the textile house compound, and enter the building there.

Screenshot 2024-03-16 221924.png


And in we go!

Screenshot 2024-03-16 221955.png

Screenshot 2024-03-16 222002.png


I'm guessing no negotiations here.

The foes (a lot of regular hobgoblins, a few hobgoblin leaders, and the ogre leader) are all lined up against the wall to the south (which I unfortunately failed to get a screenshot of). We move forward to a chokepoint and set anyone there on "Guard".

Screenshot 2024-03-16 222042.png


The hobgoblin leaders, with their ranged attacks, are bunched up in the southwestern corner of the room, so Brin will move up there and take care of them:

Screenshot 2024-03-16 222136.png


My ranged target the ogre leader quickly, with Skullcrusher getting in the killing shot.

Screenshot 2024-03-16 222253.png


And Bragir fires off a second sleep spell on another bunched-up group:

Screenshot 2024-03-16 222402.png


And since Brin is near the front lines, time to further control the battlefield with a stinking cloud.

Screenshot 2024-03-16 222456.png


(That hobgoblin "chokes and gags from nausea", meaning he's helpless and can be taken down at will. If they're just "coughing", they are still up, but with penalties).

At this point, most remaining foes are helpless and can be killed quickly.

Screenshot 2024-03-16 222517.png

Screenshot 2024-03-16 222739.png


(Heh, you can see the skull and crossbones beginning to appear at the feet of the now dying hobgoblin).

And soon we are victorious!

Screenshot 2024-03-16 222753.png

Screenshot 2024-03-16 222824.png


Ah, the lost Cadorna family treasure. We were told not to break the seal and open it, so that will be our choice. But... we also know of someone who isn't bound to that promise...

Screenshot 2024-03-16 222931.png


Again we send Buffy down, and Restal throws up ropes for the others to come down as well.

Screenshot 2024-03-16 223002.png


Indeed we are!

Screenshot 2024-03-16 223016.png


Oooh, lots of XP. This should be good!

Screenshot 2024-03-16 223034.png


I like that we don't even have to identify it - the game just comes right out and says what the gauntlets are.

And there's one person whom those gauntlets will be perfect for:

Screenshot 2024-03-16 223115.png

Screenshot 2024-03-16 223120.png


Our little halfling thief is as strong as everyone else now!

Screenshot 2024-03-16 223140.png


Time to head back to civilized Phlan and claim our reward! Which we will do in the next post.
 

Pool of Radiance (Part 24): Cadorna Textile House (Part 3) - Cadorna Textile House completed!

We manage to actually get out of the block without further random encounters (leaving us with eight to do once we decide to clear the zone), and get back to the civilized area with no further harm.

Screenshot 2024-03-16 223354.png

Screenshot 2024-03-16 223509.png


We are just about to make yet another snide remark under our breaths about the suspicious guards when...

Screenshot 2024-03-16 223517.png


OK, that was abrupt, and apparently we had no choice in the matter. Oh well, we move forward towards the City Hall. Just before we enter:

Screenshot 2024-03-16 223530.png


Abrupt again! And we're down a longsword, a longbow, and some arrows that go with him. This reward better be worth it...

Screenshot 2024-03-16 223603.png

Screenshot 2024-03-16 223616.png


Not bad! Also, not heavy! And also also, lots of XP!

Screenshot 2024-03-16 223653.png

Screenshot 2024-03-16 223700.png


The City Clerk doesn't have any new commissions (which are currently clear the thieves from the Kovel Mansion, keep the nomads from joining the Boss' army, and keep the kobold tribe from doing the same), so it's time to see what all this loot we've gathered can sell for!

Screenshot 2024-03-16 223754.png


Well, that was 10 gp more than I expected, so sure. Have fun selling that to some unsuspecting buyer!

Screenshot 2024-03-16 223837.png

Screenshot 2024-03-16 223843.png

Screenshot 2024-03-16 223852.png


Kind of disappointed with the gold wand, but the rest sold fairly nicely.

After buying arrows and consolidating currency, here are our current funds:

Screenshot 2024-03-16 224032.png


Time to go to the inn, to rest up, memorize spells, and, most importantly, scribe some spells from the scrolls we got!

Screenshot 2024-03-16 224259.png

Screenshot 2024-03-16 224311.png


After resting, our spellbooks have gotten a bit fatter:

Screenshot 2024-03-16 224455.png

Screenshot 2024-03-16 224505.png


All rested up, and ready to go to the Kovel Mansion next!

Screenshot 2024-03-16 224532.png


Here's how everyone's character sheet looks at the moment:

Screenshot 2024-03-18 222018.png

Screenshot 2024-03-18 222030.png

Screenshot 2024-03-18 222039.png

Screenshot 2024-03-18 222045.png

Screenshot 2024-03-18 222051.png

Screenshot 2024-03-18 222057.png


(One thing to note is that in later games Buffy's 18 (00) STR will have a "*" next to it, indicating that the ability has been raised through an item or temporarily through a spell - although not Baroness Bella's 19 CON, which is permanent).

And here's a map of the Cadorna Textile House:

Screenshot 2024-03-16 224646.png


Next time - Kovel Mansion!
 

Remove ads

Top