While I don't know how much of the stuff will actually end up in the game, it's interesting to see flying effects classified a lot higher than you'd expect (i.e.
flying carpet at 18th), even if that's still in heavy development.
I guess they've learned from the
fly in 3E, where it allows you to ignore most of the interesting terrain you can put there as a DM. And that makes flying monsters a lot scarier again.
Well, it makes sense, considering that they'll probably have more terrain stuff going on... (after all, Iron Heroes introduced enough zones)
Also: One level = one price is nice, because it means that it's more of a ballpark price than before - meaning you can say that between the levels below and above you have a bit of wiggling room for haggling.
But not that much crunchiness in the articles as last week, and sounds a bit like MIC-article rehash... well, it's still nice to see it.
Cheers, LT.