Greenstone.Walker
Adventurer
although the other poster did say "+5 shield" which was misleading
Yep, my bad, sorry. As you've said, I meant a "shield +3" that gives "+5 AC".
although the other poster did say "+5 shield" which was misleading
I wish people would stop saying it's built around the Point buy/standard array. It is not people the rolling method is the rule, and the array is the optional methos, as written in the rule book.
I wish people would stop saying it's built around the Point buy/standard array. It is not people the rolling method is the rule, and the array is the optional methos, as written in the rule book.
So I am trying to figure out why my character lacks so much damage in combat. I am well below the average of the rest of my party. I will add in below the classes we are playing and our average damage. I will also added my character sheet, hope it helps. Also I am fairly new to 5e, I have always played 3.5.
Me: Human Fighter (Melee), I usually average around 30 damage per turn.
Goliath Barbarian averages, about 100 damage per turn.
Human Fighter (Ranged), averages about 110 damage per turn.
Half-Elf rogue, averages about 70 damage per turn.
Half-elf ranger, averages about 65 damage per turn.
Human cleric, he usually just spends his time healing.
I wish people would stop saying it's built around the Point buy/standard array. It is not people the rolling method is the rule, and the array is the optional methos, as written in the rule book.