Deuce Traveler
Adventurer
Theroc, sorry for the confusion. 4d6 six times, drop the lowest die for each stat, and reroll 1s. Create three arrays, pick the best array, and allocate the scores among the six attributes as you see fit. Magic can be fluffed to add to the sense of mystery, though I don't want to eliminate magic spells and effects for the sake of realism. Perhaps a magic missile spell means that the wizard throws a dart from the folds of his sleeve that has the same effect and a fireball is tossed greek fire. If we can't fluff it, like in the case of a sleep spell, we'll just have the magic spell happen occur and roleplay around it.
CanadienneBacon and Salthorae, I would love it if the players' chose to play some of Chaucer's characters, as they can elude to the tales throughout the adventure. However, I am equally open to someone making a new character in the same vein.
ethandrew, I can dig it. Good to see you again. I enjoyed that Ptolus game. Too bad it petered out.
Fenris, that's how I roll.
CanadienneBacon and Salthorae, I would love it if the players' chose to play some of Chaucer's characters, as they can elude to the tales throughout the adventure. However, I am equally open to someone making a new character in the same vein.
ethandrew, I can dig it. Good to see you again. I enjoyed that Ptolus game. Too bad it petered out.
Fenris, that's how I roll.