Trit One-Ear
Explorer
Firstly, thanks for all the comments and support! This is getting the wheels turning.
I haven't decided what the King's secret to his long life was yet. This idea that it may have had something to do with his children is actually really interesting... going to file that away for later, either as a rumor or the truth.
I'm in a bad habit of making plot characters male by default, which is something I'm working on. As such, the suggestion that the king have a daughter, not a son, is something I'm going to adopt. I've been getting better about gender representation, and this will be another step in the right direction.
Add to that the idea that there is a grandchild who survived, and is in fact older than the young daughter, and we have an interesting dynamic to play with. Older male heir, however he is a generation "below" the younger female heir. Infinitely more interesting. Perhaps the grandson even sides with the rebellion then, leading to conflict within the royal family.
As for [MENTION=2518]Derren[/MENTION]'s notes on dungeon crawls etc, I would ultimately love this to be a more intrigue focused game. I'm leaving it a little open ended to see how engaged with all this courtly drama my players end up being, and if they take to it, we'll focus much more on the intrigue. If they feel like they want to kick down doors for a while, I'll let their successes and failures in the dungeon crawls influence the flow of political events. We tend to focus on a more on story than anything else so the character development will be the main focus regardless.
Thank you all again for reading my mass wall of text, and commenting with such great insight!
Trit
I haven't decided what the King's secret to his long life was yet. This idea that it may have had something to do with his children is actually really interesting... going to file that away for later, either as a rumor or the truth.
I'm in a bad habit of making plot characters male by default, which is something I'm working on. As such, the suggestion that the king have a daughter, not a son, is something I'm going to adopt. I've been getting better about gender representation, and this will be another step in the right direction.
Add to that the idea that there is a grandchild who survived, and is in fact older than the young daughter, and we have an interesting dynamic to play with. Older male heir, however he is a generation "below" the younger female heir. Infinitely more interesting. Perhaps the grandson even sides with the rebellion then, leading to conflict within the royal family.
As for [MENTION=2518]Derren[/MENTION]'s notes on dungeon crawls etc, I would ultimately love this to be a more intrigue focused game. I'm leaving it a little open ended to see how engaged with all this courtly drama my players end up being, and if they take to it, we'll focus much more on the intrigue. If they feel like they want to kick down doors for a while, I'll let their successes and failures in the dungeon crawls influence the flow of political events. We tend to focus on a more on story than anything else so the character development will be the main focus regardless.
Thank you all again for reading my mass wall of text, and commenting with such great insight!
Trit