Casimir Liber
Adventurer
One of the things I liked about AD&D and BECMI was rolling ability scores. Was pondering recently how it could be adapted to 5e and "levelling" beginning characters with feats. e.g. mid range = one feat, lucky rolling = zero feats, unlucky rolling = two feats
So rating would be determining the overall "value" of the dice rolled, maybe according to this table - question is - what point spread = "normal", and where are the bars to one more or one less feat (or more tweaks)
One for the mathematicians - looking at you @Cleon
3 = - 9 (?)
4 = -7 (?)
5 = -5 (?)
6 = -3
7 = -1
8 = 0
9 =1
10=2
11=3
12= 4
13= 5
14= 7
15 = 9
16 =11 (?)
17 = 13 (?)
18 = 15 (?)
So rating would be determining the overall "value" of the dice rolled, maybe according to this table - question is - what point spread = "normal", and where are the bars to one more or one less feat (or more tweaks)
One for the mathematicians - looking at you @Cleon
Ability Score Point Cost
ScoreCost3 = - 9 (?)
4 = -7 (?)
5 = -5 (?)
6 = -3
7 = -1
8 = 0
9 =1
10=2
11=3
12= 4
13= 5
14= 7
15 = 9
16 =11 (?)
17 = 13 (?)
18 = 15 (?)