am181d
Adventurer
Celebrim said:First, starting the campaign in a prison is just starting a campaign in a dungeon with a plausible excuse for how you got there. It's better than starting a campaign in an inn, and it has the advantage of the adventure starting on page one rather than page 12 (or 30) as some even published adventures.
I think you'll find a lot of players who will disagree with this notion. If you're starting in medias res, you're really starting on page 12 (or 30) and skipping over all the introductory material (i.e. roleplaying) that many players prefer. It's also a bit like railroading on crack, because not only are you forcing your players to lose some confrontation and become captured, you're not even giving them the illusion of choice.
In many circles, starting players in prison is a text book *bad* way to start a campaign, and if I recall correctly, there's a classic module that takes some heat because it starts in this very way...