Rystil Arden
First Post
Athens, if you pick the correct time span at its Golden Age, was wealthier than Corinth. Think of Athens like America. They exploited weaker 'allies' for money and supported corrupt and murderous factions as long as they were 'pro-democracy'. Many of them had democracies of some sort, not just Athens. There were a bunch of Oracles, and there was indeed one at Delphi, but Delphi wasn't really a theocracy of any sort, such that if we made a city-state like you suggested, it would be a cool idea, but I think we could name it whatever we want without someone saying 'oh, this is just based off Delphi', since it wouldn't be based off Delphi, y'know?Wik said:Ha, fair enough. What I know of Ancient Greece is actually pretty limiting - God names, some basic history, and whatnot. Though I always got the idea that Corinth was one of the wealthier cities, Athens had something sort of resembling Democracy (a citizens council, or something silly), and Delphi certainly had the Oracle.
If we do choose random names for the cities, there needs to be a way to say, very quickly, that 'City A is a militaristic city" and "City B likes magic". Something to integrate Players into the plot.
I'm curious, though - what is it that puts you against the large meta-plot idea? I personally think it's a possibility, and something that could be a lot of fun, if the judges (whoever they may be) put some work into it.
@Too Many Metaplots--it's related to the 'setting consistency judges' that, as you correctly mention, are required to run it. It's a bad idea to start because it makes the living world hostile and confusing to new GMs. If you and I and several other judges got together and started making meta-events, I have no doubt that we would be very pleased with them and that a goodly subset of players and established GMs would be too, but new GMs would have to be strictly reined in 'No, you can't have the Nemean city council ask for those PCs' help. The Nemeans are allied with the Phrygians and at war with all PCs from Laconia. They'd sooner kill them all.' Also, the sheer logistics of having enough players and GMs to split the player base such that you would have a war between two factions of players is staggering and presumes we'll have more support than we actually might, plus it would lead to a PvP and high character death aspect that some players might not enjoy. I'll liken us to the gods of Olympos--from up high, we might look down on the Trojan War and watch in fascination at the excitement of the many awesome events and truly moving deaths, but as a player, it would be different. If player A is playing a Hektor equivalent and player B is playing an Akhilles equivalent, and they've been adventuring together for 7 levels, and then the Judges from on high say 'A war is happening--you now are at war and can't adventure together', they might roll with it and come up with a totally awesome 'I have to kill my best friend' super-story-appropriate roleplaying moment, or they might say 'Screw that--who are you Judges to tell me that?' and quit.