fnork de sporg
First Post
A new undead, based on some grisly killings and later dismemberments that happened in my campaign just recently.
Dismemberites
Medium Undead
Hit Dice 12d12 (78 hp)
Initiative:+9 (5 Dex, 4 Improved Initiative)
Speed: Flying 50 feet (Perfect)
Armor Class:15 (+5 Dex)
Attacks: 1 Bite +13/+9, 5 Slams +6/+2, 1 Torso Bash +6/+2
Damage: Bite 1d6+3 peircing, Slams 1d6+3 bludgeoning, Torso Bash 2d8+1 bludgeoning
Space/Reach: 5 x 5 / 15 ft
Special Attacks: Dismember, Improved Grab, Constrict
Special Qualities: Dismembered Dodge, Reach, Undead Qualities
Attributes: Str 16, Dex 20, Con -, Int 8, Wis 14, Cha 10
Saves: Fort -, Ref +9, Wil +10
Skills: Spot +17, Listen +17, Move Silent +28,
Feats: Improved Intiative, Dodge, Mobility, Weapon Finesse: Bite
Alignment: Usually Chaotic Evil
CR: 10
Dismemberites are a gruesome form of undead made up of a number of flying severed body parts. Nothing makes their warped evil undead hearts happier than gnawing off the limbs of their still living victims.
Most Dismemberites were born from the mutilated remains of murder victims, their rise fueled by a need for vengeance. Often they will hunt down and destroy their murderers and then either go on a mad pointless killing spree or seek out opponents powerful enough to vanquish the Dismemberite and end its suffering. However certain evil clerics also create Dismemberites through certain dark rituals using them as guards or more frequently as very effective theives.
COMBAT
Dismember (Ex): When a Dismemberite begins to attack an opponent it will pick a limb and concentrate its bite attack upon it. Choose the limb or roll a d4, 1 left arm, 2 right arm, 3 right leg, 4 left leg. Each time the dismemberite hits with its bite the opponent must make a Reflex Save (DC 19+damage inflicted) or the Dismemberite will gnaw completely through the limb, severing it. Each time an opponent makes this save the DC is increased by 1. This increase applies to all Dismeberites attacking the opponent, not just the one that succesfully hit.
Improved Grab (Ex): When a Dismemberite succesfully hits an oppnent with its Torso Bash it may make a grapple check as a free action that draws no attacks of opportunity, grabbing the opponent using its animated intestines and other innards. It may use this ability against both Medium and Large creatures, but nothing bigger.
Constrict (Ex): After getting hold with Improved Grab the dismemberites innards will tighten forcefully, slowly crushing its victim and dealing 2d8+3 points of Constriction Damage per round. This process is so disgusting and disturbing that the victim must also make a Will Save (DC 16) or be Shaken for 1d6 rounds.
Dismembered Dodge (Ex): The Dismemberites limbs are in constant motion, swirling around in the air, making them difficult to hit. Melee attacks have a 20% miss chance while ranged attacks have a 50% miss chance.
Reach (Ex): A Dismemberites limbs and other body parts can fly through the air independent of its other bits, thus giving it an effective reach of 15 feet. Dismemberites can make their limbs travel further than this but cannot give them enough momentum to strike at opponents. Still, many an evil cleric has found this ability alone makes the Dismemberite and ideal theif or burgler.
Skills: Dismemberites glide through the air so smoothly they gain a +8 racial bonus to Move Silent.
Dismemberite Characters: A Dismemberite's favored class is Rogue.
I'm not enitrely sure about the CR and I'm still a little iffy on the name. And do you think its too complicated, or too busy? I also really think I need to redo the Dismemberment ability but I'm not sure how it should work. I know I don;t want it to be tied to crits, like vorpal things are. Or do you think that its fine as it is?
Dismemberites
Medium Undead
Hit Dice 12d12 (78 hp)
Initiative:+9 (5 Dex, 4 Improved Initiative)
Speed: Flying 50 feet (Perfect)
Armor Class:15 (+5 Dex)
Attacks: 1 Bite +13/+9, 5 Slams +6/+2, 1 Torso Bash +6/+2
Damage: Bite 1d6+3 peircing, Slams 1d6+3 bludgeoning, Torso Bash 2d8+1 bludgeoning
Space/Reach: 5 x 5 / 15 ft
Special Attacks: Dismember, Improved Grab, Constrict
Special Qualities: Dismembered Dodge, Reach, Undead Qualities
Attributes: Str 16, Dex 20, Con -, Int 8, Wis 14, Cha 10
Saves: Fort -, Ref +9, Wil +10
Skills: Spot +17, Listen +17, Move Silent +28,
Feats: Improved Intiative, Dodge, Mobility, Weapon Finesse: Bite
Alignment: Usually Chaotic Evil
CR: 10
Dismemberites are a gruesome form of undead made up of a number of flying severed body parts. Nothing makes their warped evil undead hearts happier than gnawing off the limbs of their still living victims.
Most Dismemberites were born from the mutilated remains of murder victims, their rise fueled by a need for vengeance. Often they will hunt down and destroy their murderers and then either go on a mad pointless killing spree or seek out opponents powerful enough to vanquish the Dismemberite and end its suffering. However certain evil clerics also create Dismemberites through certain dark rituals using them as guards or more frequently as very effective theives.
COMBAT
Dismember (Ex): When a Dismemberite begins to attack an opponent it will pick a limb and concentrate its bite attack upon it. Choose the limb or roll a d4, 1 left arm, 2 right arm, 3 right leg, 4 left leg. Each time the dismemberite hits with its bite the opponent must make a Reflex Save (DC 19+damage inflicted) or the Dismemberite will gnaw completely through the limb, severing it. Each time an opponent makes this save the DC is increased by 1. This increase applies to all Dismeberites attacking the opponent, not just the one that succesfully hit.
Improved Grab (Ex): When a Dismemberite succesfully hits an oppnent with its Torso Bash it may make a grapple check as a free action that draws no attacks of opportunity, grabbing the opponent using its animated intestines and other innards. It may use this ability against both Medium and Large creatures, but nothing bigger.
Constrict (Ex): After getting hold with Improved Grab the dismemberites innards will tighten forcefully, slowly crushing its victim and dealing 2d8+3 points of Constriction Damage per round. This process is so disgusting and disturbing that the victim must also make a Will Save (DC 16) or be Shaken for 1d6 rounds.
Dismembered Dodge (Ex): The Dismemberites limbs are in constant motion, swirling around in the air, making them difficult to hit. Melee attacks have a 20% miss chance while ranged attacks have a 50% miss chance.
Reach (Ex): A Dismemberites limbs and other body parts can fly through the air independent of its other bits, thus giving it an effective reach of 15 feet. Dismemberites can make their limbs travel further than this but cannot give them enough momentum to strike at opponents. Still, many an evil cleric has found this ability alone makes the Dismemberite and ideal theif or burgler.
Skills: Dismemberites glide through the air so smoothly they gain a +8 racial bonus to Move Silent.
Dismemberite Characters: A Dismemberite's favored class is Rogue.
I'm not enitrely sure about the CR and I'm still a little iffy on the name. And do you think its too complicated, or too busy? I also really think I need to redo the Dismemberment ability but I'm not sure how it should work. I know I don;t want it to be tied to crits, like vorpal things are. Or do you think that its fine as it is?
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