FreeTheSlaves said:It delivers a hefty benefit as a free action, something which the haste spell can't do unless quickened to a 7th level slot, albeit affecting the whole party.
Ok, I'm a self confessed conservative dm, at the slightest concern I slam the brakes; however something here has got me thinking of power creep.
As compared with this?
srd said:Boots of Speed: As a free action, the wearer can click her boot heels together, enabling her to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds.
Moderate transmutation; CL 10th; Craft Wondrous Item, haste; Price 12,000 gp;Weight 1 lb.
So, without spending a feat and without needing to burn any turn attempts, and available to any character class, spending 12k and a pair of boots they can have haste for 10 rounds a day.
Compared with that i'd have to say that the feat is 'very' weak.
If divine might comes off looking weak in comparison to the haste feat then likely divine might is also very weak