SmokeyCriminal
Explorer
After the end of a game session the DM started another game session involving the same campaign and players but without us even being aware. The new players ambushed our party nearly killing two PC's and killing an NPC vital to the campaign in addition to having several powerful items stolen. Of everyone involved in the original campaign only the DM was present and aware of the situation.
I think its fine for the DM to have multiple campaigns in a single world and having the things each group does have affects in the rest of the campaigns, that's cool, but he should definitly let you know about it because I think it falls under the Houserule umbrella.
Waking up married to a Kender, or having your puppy fridged at the start of a session when the last session ended with you in the middle of something like a fight or cliffhanger or something else is more of a grey area, kinda not cool but could be fun if you go with it. I imagine the DM was going for a certain effect and I can appreciate that, even if it didn't hit the mark. They spend so much time coming up with stuff and thinking of fun things I don't want to jump down their throats and scare them off from trying new, interesting things just because there was a misstep. I'd prob let them know that it's a cool idea but it came off as jarring, it sacrificed the thread of continuity and it feels like I missed a whole episode.
If they plan on doing something like that again a heads up before the session would be good to make sure everyone has buys-in and prepares themselves for it. It'll help with the whiplash and have the added benefit of all the players wondering and guessing whats going to happen and they'll build up their own excitement and/or dread leading up to the big reveal for maximum impact.
Also the DM can collaborate with the Players to figure out what happens to the other Players PCs, like a secret santa type of thing. That way all the Players will know what's going to happen to the other Players but not themselves and they'll do that thing "OOOHHH man! I can't wait for you to find out what happens to your PC it's SO GOOD!! I want to tell you, but I'm not gonna" And it'll have the added benefit of having someone that's invested with you to make sure you don't accidentally cross a line or step on any toes.
Waking up with your magical Items stolen or dead is not cool at all. a good rule of thumb is that if it's on a PCs Character Sheet then it belongs to the Player and not the DM. The DM can manipulate anything he wants to everything in the world EXCEPT the PCs Character Sheet. That's 100% yours. Not 99.999%. 100%. I think you have every right to say to the DM "nope. It says right here that i have a +1 sword. It doesn't matter at all what you say you did while I was gone. I never gave you permission to have access or control of MY Character Sheet, so you didn't. So you have a different campaign in the same world where my PC was your NPC and he lost the +1 sword? Well that's cool, that sounds like fun. But in THIS campaign, OUR campaign, MY PC has a +1 sword" (But don't say that, it comes off as angry, condescending, and mean. The DM is your buddy and didn't mean to hurt you. He just tried a thing out and is probably as surprised and confused as everyone else and wants to make sure this doesn't end the groups.)
This is a really tricky situation to handle. Even if you and your group agree that what happend in the other session stands and your NPC is dead and your Items stolen. All that means is that your going to hunt the PCs down and kill them and take your stuff back. And if you don't kill them, then they'll just hunt you down again and steal your stuff again. PCs are super petty and vindictive and vengeful, sooner or later one group is gonna murder hobo the other. One thing you can do is agree with the other group, out of game, that you'll never attack each other again and that you'll become friends or frienemies, and the DM agrees to never pit you against each other again. And in the next session just hunt them down kick their ass take your stuff back and have a pint with them, and consider the whole thing just a quirky way of meeting each other. This kinda thing does happen. trust me.
The other thing you can do is go the comic book route. Have your session start with the ambush and just have 2 universes that intertwine. One where you won the fight and one where they won the fight. the seperate stuff you do in your campaigns can still affect the other groups. for example, If you kill off a gang, in your world then the other group hears about how you killed that gang. and the rest of the regular stuff you get when 2 groups are in one world. But if you kill off the group in your world they still exsist in the other one. This way neither group will need to worry about going to your session and your DM saying "well the other group killed you, so...roll up a new character." And if you ever get together with Players from the other group you can compare and contrasts worlds.
And I'm sure there's other stuff you can do besides a retcon, that won't just invalidate what your DM did. This is a really really interesting fork in the road, and something not every group gets to do, its unique (Even if mishandled), you should be aware of that, and be appreciative of it. I'm sure you'll get some more interesting views and ideas from people here. Good luck, and have fun.
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