Quickleaf
Legend
From what I've seen, the "XP Thresholds by Character Level" table is pretty well constructed from a mathematical standpoint. The problem arises because so many monsters in the MM were given CRs that are too high. If every monster truly was as tough as its CR says it is, then the XP Thresholds table would give more reliable results. But because so many monsters punch below their weight, the encounters wind up being too easy.
Thanks for the input, Steve!
Have you been modifying monsters in your games to make them more difficult?
If so, have you been doing this on a case-by-case basis? Or is there some overarching system or formula you've been applying?