Uller
Adventurer
[MENTION=413]Uller[/MENTION]
That style of play seems at odds with the "Adventuring Day Encounter Budget."
It is. And I'm not sure what the answer is but I think if I were running a game that was more wilderness/town oriented with no more than one or two encounters per day or even spread out over many days I'd definitely use much longer time frames for short and long rests (maybe one day and one week and require comfortable conditions such as a town to get a long rest) and make the recovery of HP, HD, spells etc more granular (like 25% of HD recovered per 2 days of rest)...otherwise you have to have these uber encounters all the time and once you start getting above 6th level or so it gets a little ridiculous.
In the example I gave above the "Hard" encounter included an 11th level caster and an Earth elemental plus a survivor of one of the previous battles that the caster polymorphed into a giant ape. Had the party been fully rested, this would have been a push over encounter for them.