Uh oh me thinks this rule is more for us than the bad guysLobo Lurker said:Oh, and while I'm add it, I'm houseruling Save or Die effects too. Any spell or ability with would result in death on a failed save will instead result in the character having negative d10 hit points. That way, even though you fail a save/die spell or effect, you still have a chance to be saved if your companions act quick enough. This includes death by massive damage (taking 50+ hp damage from a single attack).
Of course!Lord_Raven88 said:Uh oh me thinks this rule is more for us than the bad guys![]()
Heh, if you only knew...Jdvn1 said:The bad guys have families too!![]()
This is reminding me way to much of Austin Powers! I'm glad to see that none of the bad guys are called Smithy thoughLobo Lurker said:Heh, if you only knew...
I'll have to make one, just for you.Lord_Raven88 said:This is reminding me way to much of Austin Powers! I'm glad to see that none of the bad guys are called Smithy though![]()
Why do GMs always make foreboding comments like this?Lobo Lurker said:Heh, if you only knew...
To give you the impression that we have something horrible planned for you... when really we're thinking, "Whoa, I never thought about it like that..."Jdvn1 said:Why do GMs always make foreboding comments like this?![]()