Myth and Legend
First Post
Rogues Gallery
World details
Chapter 1 "A gathering of heroes"
Chapter 2 "Home of the sleepless"
Infinite layers of reality compose the multiverse - everything that could, everything that will and everything that was. To Gods and mortals alike, this is an endless sea of choices, ruled by the laws of causality.
A valley, littered with old crypts and mausoleums, an ancient grave site long forgotten and abandoned, has now resurfaced in the minds of commoners and heroes alike. Thick mists and eery fogs have spread out from the forbidden valley, and men, women and children, have gone missing in the past few weeks. Search parties have spotted apparitions, walking corpses and even worse things near the valley entrance, but none had dared enter further.
The town of Angelwatch has lost half a dozen citizens and even a group of adventurers, that had set out to investigate matters, vanished without a trace. Hordes of undead have been spotted by the local Ranger, and now the church of Lathander is organizing a massive search and destroy mission. Almost as if going to war, the group of Priests and Paladins sent by the Temple of Lathander, have began gathering a large strike force of capable men and women of all professions and skills.
The group starts in the town of Angelwatch, a house-created settlement nested in a continent that encompasses all races, creatures, deities and even setting specific locations. You could say that this is a homebrew world that has everything you need for your hero in terms of creation, classes etc. Recent happenings have stirred the town something fierce, and adventurers from all over have gathered here since the past month, to go out on this grand expedition.
Some are on a mission of extermination, adamant that the undead are foul beings that must be eliminated. Some are on a reconnaissance mission, sent to Angelwatch to estimate the scale and potential danger of the situation... And yet some are here with much darker motives, seeking aid or dominance over the powerful sinister forces at work in the valley.
Whatever your motive, you have all gathered in Angelwatch, ready to dive in the mysteries of the nearby valley...
Details:
My very first attempt at DM-ing, for which i will require some aid: one of the players (if a volunteer does arise), will help me as a co-DM, nitpicking characters, looking up sources and advising on rulings. Mind you, they will not know anything related to the story, NPCs or dungeons, and as such their character will not have any advantage over the others. I have the final say on any and all rulings despite the co-DM. In other words, it's a no-pay job that does not get you anything in return, apart from Myth's gratitude
Setting:
A homebrew setting, in which i will use the Faerun pantheon as the dominant Deities, but the continent is so vast that somewhere far off, people could be worshiping Pelor for example, and he would not be conflicting with Lathander for followers and portfolios. House creates Angelwatch, on which you will get the appropriate details, and of course the Valley.
The world will be a medieval Europe type setting, with all the fantasy elements you could need.
Game:
This game is mature, meaning obscene language, death, gore, sex and all other "adult only" goodies will be present. This game is not for players that are underage or faint of heart. You start at level 8 but will progress rather quickly to higher levels.
The game will be fast paced, meaning i will require posts every two days tops, especially when you are fighting. I intend to give you combat, but think of this as an immersion heavy game - roleplaying, character depth, background and development are key. I will give rewards for good roleplaying and character interaction. By good roleplaying i mean sticking to the character design, even if something he/she would do is actually not the best solution in the current situation. Combat/Roleplaying will be 50/50, but the latter will be by no means less rewarding than the former.
When fighting does happen, i intend to play the NPCs just as you would play the PCs. Low intelligence enemies will be easy to trick. Cunning ones will pick out the most fragile or dangerous targets first and will not dive in recklessly, so in that regard, refrain from glass cannon type characters.
Allowed Books: any, with the agreement that you list all sources you use in character creation and that you do not exploit them. I will not ban anything other than Pun-Pun, infinite loops, infinite shadows dragons etc. but obviously broken characters will be unfavored by me. Do not go out of your way like an ubermunchkin, gathering PrCs and feats from 20 different books and putting them together only for sheer power playing, especially if they were never meant to be combined and the synergy is not something the creators intended.
Also, i could potentially write anyone and anything in the story, but refrain from picking monster characters or strange, weird races. The ideal (but by no means required) party would be made of predominantly non-evil, non ECL races. As i said, i will make exceptions if you really want to play something different.
Should you RP or powergame? It's up to you. As long as you RP well and everyone is having fun, I don't have anything against an optimized character. But i will require a back story to every single multiclass/PRC you take.
I'd rather not have to deal with Psionics and PCs from Savage Species, honestly it might be too much for me to handle balance wise as a new DM.
Any form of Wish abuse: beware. The powers that grant you favors in the form of wishes do not like to be exploited.
[sblock=Meteoric iron]Roughly a year ago, a star fell from the sky, singing the nearby woods to ashes. After the inferno subsided, the locals sent a party to investigate. In the center of a large, smoldering crater, they found a chunk of strange metal, with properties similar to iron. It was blue-green in colour, and with the most marvelous properties ever discovered.
Meteoric items gain an additional +1 damage/AC regardless of any other enchantments. Meteoric weapons ignore any DR short of Epic. Meteoric armour has a DR of 10/Epic. All weapons/armour created out of Meteoric iron double the damage bonuses for holy/unholy/lawful/axiomatic.
When Meteoric iron is used to create Wondrous Items, very strange effects occur. There are rings that allow you to cast spells at +1 or +2 caster level, amulets that help break trough Spell Resistance, and even a Holy Symbol made out of Meteoric iron, that allows for a stronger connection between a Cleric an his/her Deity.
Meteoric iron is very rare and has already been distributed between master craftsmen (after a bloody guild war), and cannot be found as a raw material. Masterwork items made of Meteoric iron are priceless, as there are very few unenchanted ones left. Magic items made of Meteoric iron cost 50-150 times the base cost, and can take months to be delivered by a vendor.
There are rumors of Artifacts that have been created out of Meteoric iron, but there has been no trace of such items on the open market.
Sample Meteoric weapon:
+5 Holy Meteoric Bastard Sword: Dmg: 1d10+6, BaB: +6, Holy: 4d6 vs Evil, bestows 2 negative levels on Evil creatures wielding it.
The group will find custom, house-made goodies out of this stuff. You will not be starting with any however.
[/sblock]
Player Characters:
You start at level appropriate to the current party, 36 point buy (yay right?), but no stat may be lower than 10, standard gold for your level. Yes, you can dump all your gold on a single item, but as i have warned you, going in half arsed and unprepared will get your character in a lot of trouble.
If your character is an ECL0 race he/she gets a free +2/+2 skill feat (example, Acrobatic)
Max HP per level.
What to expect from the game: It will be an Undead heavy game, but there will be the need for all party roles. Other enemies will be present as well (NPCs and other species etc.) All party members will be made use of. The NPCs will act accordingly to their alignment, status and mental skills. You can befriend them, you can kill them, you can do what you like. The world will react however - there will be no plot shield guarding the party.
What to expect from me as a DM A good story. Writing and weaving a plot, creating three-dimensional characters, this is what i'm good at. If you like immersion and roleplaying, this game is for you. I will be learning about DMing in this game, so you can also expect me not to know all the tricks yet. I also don't know all the rules, books and sources, but hopefully one of you guys will be there to help as a CO-dm.
I've noticed one thing - PbP games are very slow, and players lose interest if there is no development. So, i'll be handing out EXP just like in a PC game (say BG2), don't get surprised if you get 10k exp per PC for completing something that involved no combat at all (like making an important choice for example). I will be rewarding roleplaying as well. Think of EXP as milestones along the way in to the adventure.
You can also expect frequent updates and dedication from me - when i'm in the office i have time to check on the forums.
I also make decent maps and will be providing you with such when you have explored a location. This is an example of a map i've made: link
Last but not least, you can expect me to be lenient if i see that it's for the sake of having fun (or more fun)
Now go forth and reply!
World details
Chapter 1 "A gathering of heroes"
Chapter 2 "Home of the sleepless"
Infinite layers of reality compose the multiverse - everything that could, everything that will and everything that was. To Gods and mortals alike, this is an endless sea of choices, ruled by the laws of causality.
A valley, littered with old crypts and mausoleums, an ancient grave site long forgotten and abandoned, has now resurfaced in the minds of commoners and heroes alike. Thick mists and eery fogs have spread out from the forbidden valley, and men, women and children, have gone missing in the past few weeks. Search parties have spotted apparitions, walking corpses and even worse things near the valley entrance, but none had dared enter further.
The town of Angelwatch has lost half a dozen citizens and even a group of adventurers, that had set out to investigate matters, vanished without a trace. Hordes of undead have been spotted by the local Ranger, and now the church of Lathander is organizing a massive search and destroy mission. Almost as if going to war, the group of Priests and Paladins sent by the Temple of Lathander, have began gathering a large strike force of capable men and women of all professions and skills.
The group starts in the town of Angelwatch, a house-created settlement nested in a continent that encompasses all races, creatures, deities and even setting specific locations. You could say that this is a homebrew world that has everything you need for your hero in terms of creation, classes etc. Recent happenings have stirred the town something fierce, and adventurers from all over have gathered here since the past month, to go out on this grand expedition.
Some are on a mission of extermination, adamant that the undead are foul beings that must be eliminated. Some are on a reconnaissance mission, sent to Angelwatch to estimate the scale and potential danger of the situation... And yet some are here with much darker motives, seeking aid or dominance over the powerful sinister forces at work in the valley.
Whatever your motive, you have all gathered in Angelwatch, ready to dive in the mysteries of the nearby valley...
Details:
My very first attempt at DM-ing, for which i will require some aid: one of the players (if a volunteer does arise), will help me as a co-DM, nitpicking characters, looking up sources and advising on rulings. Mind you, they will not know anything related to the story, NPCs or dungeons, and as such their character will not have any advantage over the others. I have the final say on any and all rulings despite the co-DM. In other words, it's a no-pay job that does not get you anything in return, apart from Myth's gratitude
Setting:
A homebrew setting, in which i will use the Faerun pantheon as the dominant Deities, but the continent is so vast that somewhere far off, people could be worshiping Pelor for example, and he would not be conflicting with Lathander for followers and portfolios. House creates Angelwatch, on which you will get the appropriate details, and of course the Valley.
The world will be a medieval Europe type setting, with all the fantasy elements you could need.
Game:
This game is mature, meaning obscene language, death, gore, sex and all other "adult only" goodies will be present. This game is not for players that are underage or faint of heart. You start at level 8 but will progress rather quickly to higher levels.
The game will be fast paced, meaning i will require posts every two days tops, especially when you are fighting. I intend to give you combat, but think of this as an immersion heavy game - roleplaying, character depth, background and development are key. I will give rewards for good roleplaying and character interaction. By good roleplaying i mean sticking to the character design, even if something he/she would do is actually not the best solution in the current situation. Combat/Roleplaying will be 50/50, but the latter will be by no means less rewarding than the former.
When fighting does happen, i intend to play the NPCs just as you would play the PCs. Low intelligence enemies will be easy to trick. Cunning ones will pick out the most fragile or dangerous targets first and will not dive in recklessly, so in that regard, refrain from glass cannon type characters.
Allowed Books: any, with the agreement that you list all sources you use in character creation and that you do not exploit them. I will not ban anything other than Pun-Pun, infinite loops, infinite shadows dragons etc. but obviously broken characters will be unfavored by me. Do not go out of your way like an ubermunchkin, gathering PrCs and feats from 20 different books and putting them together only for sheer power playing, especially if they were never meant to be combined and the synergy is not something the creators intended.
Also, i could potentially write anyone and anything in the story, but refrain from picking monster characters or strange, weird races. The ideal (but by no means required) party would be made of predominantly non-evil, non ECL races. As i said, i will make exceptions if you really want to play something different.
Should you RP or powergame? It's up to you. As long as you RP well and everyone is having fun, I don't have anything against an optimized character. But i will require a back story to every single multiclass/PRC you take.
I'd rather not have to deal with Psionics and PCs from Savage Species, honestly it might be too much for me to handle balance wise as a new DM.
Any form of Wish abuse: beware. The powers that grant you favors in the form of wishes do not like to be exploited.
[sblock=Meteoric iron]Roughly a year ago, a star fell from the sky, singing the nearby woods to ashes. After the inferno subsided, the locals sent a party to investigate. In the center of a large, smoldering crater, they found a chunk of strange metal, with properties similar to iron. It was blue-green in colour, and with the most marvelous properties ever discovered.
Meteoric items gain an additional +1 damage/AC regardless of any other enchantments. Meteoric weapons ignore any DR short of Epic. Meteoric armour has a DR of 10/Epic. All weapons/armour created out of Meteoric iron double the damage bonuses for holy/unholy/lawful/axiomatic.
When Meteoric iron is used to create Wondrous Items, very strange effects occur. There are rings that allow you to cast spells at +1 or +2 caster level, amulets that help break trough Spell Resistance, and even a Holy Symbol made out of Meteoric iron, that allows for a stronger connection between a Cleric an his/her Deity.
Meteoric iron is very rare and has already been distributed between master craftsmen (after a bloody guild war), and cannot be found as a raw material. Masterwork items made of Meteoric iron are priceless, as there are very few unenchanted ones left. Magic items made of Meteoric iron cost 50-150 times the base cost, and can take months to be delivered by a vendor.
There are rumors of Artifacts that have been created out of Meteoric iron, but there has been no trace of such items on the open market.
Sample Meteoric weapon:
+5 Holy Meteoric Bastard Sword: Dmg: 1d10+6, BaB: +6, Holy: 4d6 vs Evil, bestows 2 negative levels on Evil creatures wielding it.
The group will find custom, house-made goodies out of this stuff. You will not be starting with any however.
[/sblock]
Player Characters:
You start at level appropriate to the current party, 36 point buy (yay right?), but no stat may be lower than 10, standard gold for your level. Yes, you can dump all your gold on a single item, but as i have warned you, going in half arsed and unprepared will get your character in a lot of trouble.
If your character is an ECL0 race he/she gets a free +2/+2 skill feat (example, Acrobatic)
Max HP per level.
What to expect from the game: It will be an Undead heavy game, but there will be the need for all party roles. Other enemies will be present as well (NPCs and other species etc.) All party members will be made use of. The NPCs will act accordingly to their alignment, status and mental skills. You can befriend them, you can kill them, you can do what you like. The world will react however - there will be no plot shield guarding the party.
What to expect from me as a DM A good story. Writing and weaving a plot, creating three-dimensional characters, this is what i'm good at. If you like immersion and roleplaying, this game is for you. I will be learning about DMing in this game, so you can also expect me not to know all the tricks yet. I also don't know all the rules, books and sources, but hopefully one of you guys will be there to help as a CO-dm.
I've noticed one thing - PbP games are very slow, and players lose interest if there is no development. So, i'll be handing out EXP just like in a PC game (say BG2), don't get surprised if you get 10k exp per PC for completing something that involved no combat at all (like making an important choice for example). I will be rewarding roleplaying as well. Think of EXP as milestones along the way in to the adventure.
You can also expect frequent updates and dedication from me - when i'm in the office i have time to check on the forums.
I also make decent maps and will be providing you with such when you have explored a location. This is an example of a map i've made: link
Last but not least, you can expect me to be lenient if i see that it's for the sake of having fun (or more fun)
Now go forth and reply!
Last edited: