Dakyras (Greyman or Waylander)
(Male, Human, Neutral Good)
CLASSES
5th level Rogue (Rog), 1st level Fighter (Fgt), 2nd level Sword Sage (SwS)
STATS
Str: 12, Dex: 20, Con: 14, Int: 14, Wis: 14, Cha: 12
DEFENSES
Saves: Fort: +5*, Reflex: +12, Will: +6* (*+12 when using maneuvers.)
Armour: AC: 22, Touch: 17, Flat: 22
Hit Points: 72
COMBAT
Initiative: +6
Melee Attacks: +5, Grapple: +6, Range Attacks: +10
WEAPONS
Short swords +10 ( 1d6+7, 19-20/x2 )
Daggers +11 ( 1d4+6, 19-20/x2, 10 ft )
MW Crossbow +11 ( 1d10 , 19-20/x2, 120 ft )
Additional (Cumulative) Modifiers
Flanking: +4 (+3d6)
Against Undead: +2 (+2d6) - short swords only
Assassin's Stance: +0 (+2d6)
SKILLS
Stealth: Move Silently +17, Hide in Shadows +17
Awareness: Spot +11, Listen +11
Mechanical: Disable Device +13, Open Lock +16
Movement: Climb +12, Balance +14, Swim +10
Social: Gather Information +10
Magical: Use Magical Device +10
Other: Concentration +12
FEATS
Combat Reflexes, Weapon Finesse, Vexing Flanker, Shadow Blade, Two Weapon Fighting Style
Class Abilities
Rog: Sneak attack +3d6, Trap finding, Evasion, Uncanny dodge
SwS: Quick to Act +1, Discipline Focus (Weapon Focus), AC Bonus
*Exchanged: Trap sense+1 for effective sneak attack vs. undead.
Stances
Island of Blades (All adjacent foes to me and allies are flanked)
Assassin's Stance (Gain +2d6 to sneak attack damage)
Manuevers (*Readied maneuvers)
*Shadow Jaunt (Teleport 50' through shadows as standard action)
*Shadow Garrote (Ranged touch attack deals 5d6 damage)
*Moment of Perfect Mind (Use Concentration check instead of Will save)
*Mind over Body (Use Concentration check instead of Fortitude save)
Cloak of Deception (Turn invisible until end of turn)
Action Before Thought (Use Concentration check instead of Reflex save)
Fan of the Flames (Ranged touch attack deals 6d6 fire damage)
Equipment
Weapons: 2x Bane Short swords +1, MW Heavy Crossbow (20 bolts), 5x Daggers
Armor: Mithral Chain Shirt +1
Wonderous: Gloves of Dexterity +2, Handy Haversack, Ring of Sustenance, Healing Belt
General: Bedroll, blanket (winter), Crowbar, Hammer, Flint and steel, Small steel mirror, Oil (2 flasks), Rope, hempen (50 ft.), Soap (1lb), Torch (10), Climber’s kit, MW Thieves' Tools, Garlic (necklace of )
Money: PP 8, GP 10, SP 12
Appearance
More to come here...
Age: 30, Height: 5"11, Weight: 170lb., Hair: Brown, Eyes: Grey, Skin: Tanned
Background
More to come here...
[sblock=Calculations]
Stat Score Base Points Adjustment
Str 12 12 4
Dex 20 16 10 +2 level, +2 gloves of Dexterity
Con 14 14 6
Int 14 14 6
Wis 14 14 6
Cha 12 12 4
Hit Points
Class Levels HD HP
Rog 5 d6 30
Fgt 1 d10 10
SwS 2 d8 16
Con 16
Armor Class
Base: 10 +5 (Chain shirt +1) +5 (Dexterity) +2 (AC Bonus. +2 Add Wis bonus to AC Sword sage class ability. ToB, Pg 16)
Initiative
+5 (Dexterity) +1 (Quick to Act +1. Sword sage class ability. ToB, Pg 16)
Saves
Fort: +5 = +1(Rog) +2(Fgt) +0(SwS) +2(Con) (use +12 when using Mind over Body)
Reflex: +12 = +4(Rog) +0(Fgt) +3(SwS) +5(Dex)
Will: +6 = +1(Rog) +0(Fgt) +3(SwS) +2(Wis) (use +12 when using Moment of Perfect Mind)
Combat
Base Attack: +5 (Rog+3, Fgt+1, SwS+2)
Damage: +5 dex (Shadow Blade - short swords & daggers)
Short swords
Attack: +10 = +5(Base) +5(Dexterity) +1(Weapon Focus) +1(Magic Bonus) -2(Two Weapons)
MW Daggers: +11 +5(Base) +5(Dexterity) +1(Weapon Focus)
Against undead: +2 (+2d6) (Bane weapons)
Skill Score Ranks Stat Other
Move Silently +17 10 +5 +2 Stealthy
Hide in Shadows +17 10 +5 +2 Stealthy
Concentration +12 10 +2
Spot +11 9 +2
Listen +11 9 +2
Climb +12 9 +1 +2 Climbing tools
Disable Device +13 9 +2 +2 MW thieves' tools
Open Lock +16 9 +5 +2 MW thieves' tools
Gather Information +10 9 +1
Use Magical Device +10 9 +1
Balance +14 9 +5
Swim +10 9 +1
**Skill Points 111 = 88(Rog) +5(Fgt) +18(SwS)
Feats
Combat Reflexes, Weapon Finesse (Rog 1)
Vexing Flanker (Rog 3) - Grants +4 bonus when flanking (Player's Handbook II, pg 85)
Shadow Blade (SwS 6) - Add dex bonus to damage when in Shadow Hand stance (ToB)
Two Weapon Style (Fgt 7)
Stances
Island of Blades (All adjacent foes to me and allies are flanked (ToB, pg 78)
Assassin's stance (Gain +2d6 to sneak attack damage (ToB, pg 75)
Manuevers (* Readied maneuvers.)
*Shadow Jaunt (Teleport 50' through shadows as standard action)
*Shadow Garrote (Ranged touch attack deals 5d6 damage)
*Moment of Perfect Mind (Use Concentration check instead of Will save)
*Mind over Body (Use Concentration check instead of Fortitude save)
Cloak of Deception (Turn invisible until end of turn)
Action Before Thought (Use Concentration check instead of Reflex save)
Fan of the Flames (Ranged touch attack deals 6d6 fire damage)
Equipment Cost Weight
2x Bane Short swords +1 16,000 4
MW Heavy Crossbow (20 bolts) 352 10
5x Daggers 10 5
Mithral Chain Shirt +1 1,100 13
Gloves of Dexterity +2 4,000 1
Handy Haversack 2,000 5
Ring of Sustenance 2,500 0
Healing Belt 750 1
Bedroll, blanket (winter) 0.6 *
Crowbar 2 *
Hammer 0.5 *
Flint and steel 1 *
Small steel mirror 10 *
Oil (2 flasks) 0.2 *
Rope, hemp (50 ft.) 1 *
Soap (1lb) 0.5 *
Torch (10) 0.1 *
Climber’s kit 80 *
MW Thieves' Tools 100 *
Money: PP 8, GP 10, SP 12
Additional Sources
Player's Handbook II
Tome of Battle - Book of Nine Swords (ToB)
Magic Item Compendium (Healing belt)
[/sblock]
(Male, Human, Neutral Good)
CLASSES
5th level Rogue (Rog), 1st level Fighter (Fgt), 2nd level Sword Sage (SwS)
STATS
Str: 12, Dex: 20, Con: 14, Int: 14, Wis: 14, Cha: 12
DEFENSES
Saves: Fort: +5*, Reflex: +12, Will: +6* (*+12 when using maneuvers.)
Armour: AC: 22, Touch: 17, Flat: 22
Hit Points: 72
COMBAT
Initiative: +6
Melee Attacks: +5, Grapple: +6, Range Attacks: +10
WEAPONS
Short swords +10 ( 1d6+7, 19-20/x2 )
Daggers +11 ( 1d4+6, 19-20/x2, 10 ft )
MW Crossbow +11 ( 1d10 , 19-20/x2, 120 ft )
Additional (Cumulative) Modifiers
Flanking: +4 (+3d6)
Against Undead: +2 (+2d6) - short swords only
Assassin's Stance: +0 (+2d6)
SKILLS
Stealth: Move Silently +17, Hide in Shadows +17
Awareness: Spot +11, Listen +11
Mechanical: Disable Device +13, Open Lock +16
Movement: Climb +12, Balance +14, Swim +10
Social: Gather Information +10
Magical: Use Magical Device +10
Other: Concentration +12
FEATS
Combat Reflexes, Weapon Finesse, Vexing Flanker, Shadow Blade, Two Weapon Fighting Style
Class Abilities
Rog: Sneak attack +3d6, Trap finding, Evasion, Uncanny dodge
SwS: Quick to Act +1, Discipline Focus (Weapon Focus), AC Bonus
*Exchanged: Trap sense+1 for effective sneak attack vs. undead.
Stances
Island of Blades (All adjacent foes to me and allies are flanked)
Assassin's Stance (Gain +2d6 to sneak attack damage)
Manuevers (*Readied maneuvers)
*Shadow Jaunt (Teleport 50' through shadows as standard action)
*Shadow Garrote (Ranged touch attack deals 5d6 damage)
*Moment of Perfect Mind (Use Concentration check instead of Will save)
*Mind over Body (Use Concentration check instead of Fortitude save)
Cloak of Deception (Turn invisible until end of turn)
Action Before Thought (Use Concentration check instead of Reflex save)
Fan of the Flames (Ranged touch attack deals 6d6 fire damage)
Equipment
Weapons: 2x Bane Short swords +1, MW Heavy Crossbow (20 bolts), 5x Daggers
Armor: Mithral Chain Shirt +1
Wonderous: Gloves of Dexterity +2, Handy Haversack, Ring of Sustenance, Healing Belt
General: Bedroll, blanket (winter), Crowbar, Hammer, Flint and steel, Small steel mirror, Oil (2 flasks), Rope, hempen (50 ft.), Soap (1lb), Torch (10), Climber’s kit, MW Thieves' Tools, Garlic (necklace of )
Money: PP 8, GP 10, SP 12
Appearance
More to come here...
Age: 30, Height: 5"11, Weight: 170lb., Hair: Brown, Eyes: Grey, Skin: Tanned
Background
More to come here...
[sblock=Calculations]
Stat Score Base Points Adjustment
Str 12 12 4
Dex 20 16 10 +2 level, +2 gloves of Dexterity
Con 14 14 6
Int 14 14 6
Wis 14 14 6
Cha 12 12 4
Hit Points
Class Levels HD HP
Rog 5 d6 30
Fgt 1 d10 10
SwS 2 d8 16
Con 16
Armor Class
Base: 10 +5 (Chain shirt +1) +5 (Dexterity) +2 (AC Bonus. +2 Add Wis bonus to AC Sword sage class ability. ToB, Pg 16)
Initiative
+5 (Dexterity) +1 (Quick to Act +1. Sword sage class ability. ToB, Pg 16)
Saves
Fort: +5 = +1(Rog) +2(Fgt) +0(SwS) +2(Con) (use +12 when using Mind over Body)
Reflex: +12 = +4(Rog) +0(Fgt) +3(SwS) +5(Dex)
Will: +6 = +1(Rog) +0(Fgt) +3(SwS) +2(Wis) (use +12 when using Moment of Perfect Mind)
Combat
Base Attack: +5 (Rog+3, Fgt+1, SwS+2)
Damage: +5 dex (Shadow Blade - short swords & daggers)
Short swords
Attack: +10 = +5(Base) +5(Dexterity) +1(Weapon Focus) +1(Magic Bonus) -2(Two Weapons)
MW Daggers: +11 +5(Base) +5(Dexterity) +1(Weapon Focus)
Against undead: +2 (+2d6) (Bane weapons)
Skill Score Ranks Stat Other
Move Silently +17 10 +5 +2 Stealthy
Hide in Shadows +17 10 +5 +2 Stealthy
Concentration +12 10 +2
Spot +11 9 +2
Listen +11 9 +2
Climb +12 9 +1 +2 Climbing tools
Disable Device +13 9 +2 +2 MW thieves' tools
Open Lock +16 9 +5 +2 MW thieves' tools
Gather Information +10 9 +1
Use Magical Device +10 9 +1
Balance +14 9 +5
Swim +10 9 +1
**Skill Points 111 = 88(Rog) +5(Fgt) +18(SwS)
Feats
Combat Reflexes, Weapon Finesse (Rog 1)
Vexing Flanker (Rog 3) - Grants +4 bonus when flanking (Player's Handbook II, pg 85)
Shadow Blade (SwS 6) - Add dex bonus to damage when in Shadow Hand stance (ToB)
Two Weapon Style (Fgt 7)
Stances
Island of Blades (All adjacent foes to me and allies are flanked (ToB, pg 78)
Assassin's stance (Gain +2d6 to sneak attack damage (ToB, pg 75)
Manuevers (* Readied maneuvers.)
*Shadow Jaunt (Teleport 50' through shadows as standard action)
*Shadow Garrote (Ranged touch attack deals 5d6 damage)
*Moment of Perfect Mind (Use Concentration check instead of Will save)
*Mind over Body (Use Concentration check instead of Fortitude save)
Cloak of Deception (Turn invisible until end of turn)
Action Before Thought (Use Concentration check instead of Reflex save)
Fan of the Flames (Ranged touch attack deals 6d6 fire damage)
Equipment Cost Weight
2x Bane Short swords +1 16,000 4
MW Heavy Crossbow (20 bolts) 352 10
5x Daggers 10 5
Mithral Chain Shirt +1 1,100 13
Gloves of Dexterity +2 4,000 1
Handy Haversack 2,000 5
Ring of Sustenance 2,500 0
Healing Belt 750 1
Bedroll, blanket (winter) 0.6 *
Crowbar 2 *
Hammer 0.5 *
Flint and steel 1 *
Small steel mirror 10 *
Oil (2 flasks) 0.2 *
Rope, hemp (50 ft.) 1 *
Soap (1lb) 0.5 *
Torch (10) 0.1 *
Climber’s kit 80 *
MW Thieves' Tools 100 *
Money: PP 8, GP 10, SP 12
Additional Sources
Player's Handbook II
Tome of Battle - Book of Nine Swords (ToB)
Magic Item Compendium (Healing belt)
[/sblock]
Last edited: