Kingreaper
Adventurer
I have been working on a bunch of monsters for a Tarascon campaign; mostly corrupted humanoids.
But I've decided that a good early encounter would be some truly bestial opposition: Lions that have been fed on Tarrasque meat (which are, IMC, the most likely mounts to be encountered for the Tarascon army)
The encounter will be on a forest path, where several trees have been knocked down, and the remainder look almost gnawed through (these can be knocked down with an attack, causing damage and difficult terrain in a line)
I'm going to include three types of enemy: The Lioness, the Lion, and a load of cubs. The Lion protects the Lioness a bit, but mostly just fights, the Lioness protects the cubs a lot, and the cubs move around and attack in groups when possible.
Redeye Cub (Taron) Level 8 Minion Skirmisher
Small natural magical beast XP 88
Initiative +9 Senses Perception +11; low-light vision
HP 1; a missed attack never damages a minion.
Regeneration 3 ((goes down to -11))
AC 22; Fortitude 22; Reflex 20; Will 19
Speed 7
Bite (opportunity; at-will)
+13 vs AC; 6 damage. * can use this attack if a prone target in their square stands up.
Claw (standard; at-will)
+13 vs AC; 3 damage
Combat Advantage
* deals +3 damage on attacks made with combat advantage.
Pack tactics
* deals +1 damage per ally adjacent to it's target, to a maximum of +3
Sly Movement
* ignores difficult terrain when shifting.
Alignment Unaligned Languages —
Skills Athletics +14
Str 20 (+9) Dex 17 (+7) Wis 14 (+6)
Con 16 (+7) Int 4 (+1) Cha 9 (+3)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
Redeye Lion Matriarch (Taron) Level 10 Elite Soldier (Leader)
Huge natural beast XP 1,250
Initiative +11 Senses Perception +13; low-light vision
HP 160; Bloodied 80
Regeneration 3 ((works to -17))
AC 26; Fortitude 24; Reflex 22; Will 20
Resist 5 necrotic
Saving Throws +3
Speed 8
Action Points 1
Claw (standard; at-will)
Reach 2; +17 vs AC; 1d6 + 5 damage, and ongoing 5 damage (save ends)
Hobbling Bite (opportunity; at-will)
+17 vs AC; 2d10 + 5 damage, * regains half that number of hitpoints, and the provoking action is lost.
Mobile Fury (standard; at-will)
* makes a claw attack then shifts two squares and makes a second claw attack
Leaping Pounce (standard; at-will)
* charges and makes two claw attacks against a single target. If both attacks hit, the target is knocked prone. Charging does not end *’s turn.
Protective Instinct (immediate interrupt; the first time a redeye lion cub would be reduced to zero hp ; at-will)
* uses Hobbling Bite or Leaping Pounce against the source of the damage.
Vicious Fury
Any target hit by * is marked until EYNT
Feeding Time (standard; recharge 6)
+15 vs Fortitude; 1d6 + 5 damage, the target is knocked prone, and all Redeye Cubs within burst 3 of the target may shift two squares and make a Bite attack.
Alignment Evil Languages —
Skills Athletics +18, Stealth +14
Str 27 (+13) Dex 19 (+9) Wis 17 (+8)
Con 10 (+5) Int 7 (+3) Cha 14 (+7)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
What do people think? Does this seem like an interesting, tough, encounter for level 8/9, or over/underwhelming. If underwhelming, would simply leveling the monsters work or is there a deeper problem?
But I've decided that a good early encounter would be some truly bestial opposition: Lions that have been fed on Tarrasque meat (which are, IMC, the most likely mounts to be encountered for the Tarascon army)
The encounter will be on a forest path, where several trees have been knocked down, and the remainder look almost gnawed through (these can be knocked down with an attack, causing damage and difficult terrain in a line)
I'm going to include three types of enemy: The Lioness, the Lion, and a load of cubs. The Lion protects the Lioness a bit, but mostly just fights, the Lioness protects the cubs a lot, and the cubs move around and attack in groups when possible.
Redeye Cub (Taron) Level 8 Minion Skirmisher
Small natural magical beast XP 88
Initiative +9 Senses Perception +11; low-light vision
HP 1; a missed attack never damages a minion.
Regeneration 3 ((goes down to -11))
AC 22; Fortitude 22; Reflex 20; Will 19
Speed 7
Bite (opportunity; at-will)
+13 vs AC; 6 damage. * can use this attack if a prone target in their square stands up.
Claw (standard; at-will)
+13 vs AC; 3 damage
Combat Advantage
* deals +3 damage on attacks made with combat advantage.
Pack tactics
* deals +1 damage per ally adjacent to it's target, to a maximum of +3
Sly Movement
* ignores difficult terrain when shifting.
Alignment Unaligned Languages —
Skills Athletics +14
Str 20 (+9) Dex 17 (+7) Wis 14 (+6)
Con 16 (+7) Int 4 (+1) Cha 9 (+3)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
Redeye Lion Matriarch (Taron) Level 10 Elite Soldier (Leader)
Huge natural beast XP 1,250
Initiative +11 Senses Perception +13; low-light vision
HP 160; Bloodied 80
Regeneration 3 ((works to -17))
AC 26; Fortitude 24; Reflex 22; Will 20
Resist 5 necrotic
Saving Throws +3
Speed 8
Action Points 1
Claw (standard; at-will)
Reach 2; +17 vs AC; 1d6 + 5 damage, and ongoing 5 damage (save ends)
Hobbling Bite (opportunity; at-will)
+17 vs AC; 2d10 + 5 damage, * regains half that number of hitpoints, and the provoking action is lost.
Mobile Fury (standard; at-will)
* makes a claw attack then shifts two squares and makes a second claw attack
Leaping Pounce (standard; at-will)
* charges and makes two claw attacks against a single target. If both attacks hit, the target is knocked prone. Charging does not end *’s turn.
Protective Instinct (immediate interrupt; the first time a redeye lion cub would be reduced to zero hp ; at-will)
* uses Hobbling Bite or Leaping Pounce against the source of the damage.
Vicious Fury
Any target hit by * is marked until EYNT
Feeding Time (standard; recharge 6)
+15 vs Fortitude; 1d6 + 5 damage, the target is knocked prone, and all Redeye Cubs within burst 3 of the target may shift two squares and make a Bite attack.
Alignment Evil Languages —
Skills Athletics +18, Stealth +14
Str 27 (+13) Dex 19 (+9) Wis 17 (+8)
Con 10 (+5) Int 7 (+3) Cha 14 (+7)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
What do people think? Does this seem like an interesting, tough, encounter for level 8/9, or over/underwhelming. If underwhelming, would simply leveling the monsters work or is there a deeper problem?
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