el-remmen
Moderator Emeritus
I have a lot of notes for my game sessions.
First of all, I have a check list as part of my game prep of things I wanted to happen or that could potentially happen, and even lines of dialogue I want a particular NPC to say, and I check them off as they happen. Referring back to this checklist helps me prep for the next session as I can see what of what I wanted was accomplished - OR, I might make a note if something on the list DID NOT happen and there was a reason.
Secondly, I have a full-sized calendar for the world that I write more "broad" events into so I know what day they happened. Things like: PC or NPC death, beginning or end of an adventure, weather I described, arriving or leaving a town or area, that a certain battle happened, etc. . .
Thirdly, I have a player who keeps very detailed notes of what happens during combats and he leaves the book with me between sessions to help me with prep and my story hour.
Fourthly, another player keeps a quote log which helps keep track of important, poigniant or funny things that were said - this helps set tone for hastily introduced NPCs and helps with dialogue for my story hour.
First of all, I have a check list as part of my game prep of things I wanted to happen or that could potentially happen, and even lines of dialogue I want a particular NPC to say, and I check them off as they happen. Referring back to this checklist helps me prep for the next session as I can see what of what I wanted was accomplished - OR, I might make a note if something on the list DID NOT happen and there was a reason.
Secondly, I have a full-sized calendar for the world that I write more "broad" events into so I know what day they happened. Things like: PC or NPC death, beginning or end of an adventure, weather I described, arriving or leaving a town or area, that a certain battle happened, etc. . .
Thirdly, I have a player who keeps very detailed notes of what happens during combats and he leaves the book with me between sessions to help me with prep and my story hour.
Fourthly, another player keeps a quote log which helps keep track of important, poigniant or funny things that were said - this helps set tone for hastily introduced NPCs and helps with dialogue for my story hour.