I haven't posted in a long time, my group went away from D&D when 4e came out. Our
reason was it felt like the game was WAY too different. My best
friend said he would never play in a game with fighter daily's again
because they didn't make since.
So when I was invited to a pathfinder game I was very happy to get back into some
D&D. Except it doesn't seem to me to be any better then 4e. No there isn't a fighter daily, but the Alchemist drove me nuts.
1st fight, my monk got totally wrecked. I asked the alchemist for one of
his cure lights, and was told I couldn't drink it...
The rules say (I am not kidding) that if he hands me a cure light it looses all magic
and becomes colored water, but it gets better if I hand it back, it
magically changes back to a cure light.
How are potions that only work for one person better or more realistic then fighter
daily's???
reason was it felt like the game was WAY too different. My best
friend said he would never play in a game with fighter daily's again
because they didn't make since.
So when I was invited to a pathfinder game I was very happy to get back into some
D&D. Except it doesn't seem to me to be any better then 4e. No there isn't a fighter daily, but the Alchemist drove me nuts.
1st fight, my monk got totally wrecked. I asked the alchemist for one of
his cure lights, and was told I couldn't drink it...
The rules say (I am not kidding) that if he hands me a cure light it looses all magic
and becomes colored water, but it gets better if I hand it back, it
magically changes back to a cure light.
How are potions that only work for one person better or more realistic then fighter
daily's???