Hank loses his spell of summoning; he'll have to manage without more badgers from here on out. Homer's attacks fail. Franko increases one of the three badgers to great size. The creature looks particularly frightening now.
Tender deals a serious wound to Kreig but Boral misses with his force manipulation and loses the spell. Kurl's blessing is potent and Homer feels the slimy touch of Bobugbubilz on the back of his neck grant him luck.
The wounded and with little hope of actually winning let alone surviving the two thegns continue to battle to revenge their Jarl. Tender's armor, magical and mundane, proves too much for their attacks and he remains relatively uninjured.
GM: | Round Six.
Everyone is up | |
[sblock=OOC]
Homer AC 12 (modified); 2/8 hp (Enlarged: +1 hit, dmg, AC; Bless +2 hit, dmg, saves, skill checks)
Hank AC 8 (modified); 1/5 hp (STR 4/10; AGI 4/10; -2 modifier) (Lost: Animal Summoning)
Franko AC 10; ?/4+?
Gratien AC 13; 4/4 hp
Lizt AC 14; 4/4
Boral AC 10; 7/7 hp (Lost: Enlarge, Force Manipulation)
Kurl AC 15; 5/5 hp (Disapproval on 1-2)
Tender AC 22; 18/23 hp (modified) (Bless: +1 to all attacks; Enlarge: +4 to attacks, dmg, AC, +10 hp)
Badger1 AC 12, 6 hp, (+2, 1d4 damage)
Badger2 AC 12, 6 hp, (+2, 1d4 damage)
Badger3 AC 12, 14/16 hp, (+6, 1d4+4 damage)
Jarl AC 18 0/16 hp Dead
Thegns AC 16
-Ofenloch 0/12 hp
-Kreig 3/12 hp
-Orioc 12/12 hp
-Utherl -1/12 hp
-Haedrick -13/12 hp
-Clohn the Bald -8/12 hp Dead
-Haelf Halfson -3/12 hp
Sorcerer AC 10 hp -37/6 Really, really dead
[/sblock]