Leif
Adventurer
Jerrigan Arbordelve
[sblock=stat block, Jerrigan]Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14
Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]
Scimitar= Att +2, Dam 1d8+1
Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)
Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*[/sblock]
Jerrigan looks up, smiles, and immediately takes another large bite of food. (He's not EVEN going there!)"Must it be thrilling?" Maya asks, turning to gaze with slitted eyes at Ned. "What would you say is the most thrilling part about being Shoanti? Watching the homes of our ancestors cobbled over by cities of stone? Living like rats in shadows, because none will hire us for anything but drudge labor? Seeing baseless contempt and condescension in the eyes of those who look on us?"
"No," she goes on, pausing only long enough to let Ned start to stammer something, then interrupting him. "The most thrilling part about being Shoanti is to know, from the bottoms of your feet to the tips of the hair on your head, that this too shall pass. We will endure. And when your cities are ground to sand by sun, storm and time...when your children are forgotten even in story and song...the Shoanti will be here, as we have always been."
She sat back and turned her defiant glare on each of the partygoers in turn.
"So yes. It is thrilling. And I have lived most of my life in this city, though I have left and returned several times."
[sblock=stat block, Jerrigan]Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14
Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]
Scimitar= Att +2, Dam 1d8+1
Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)
Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*[/sblock]
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