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Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy. Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only...

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

Dragonlance - TRPG Alt Cover (Front) – Art by Chase Stone.png


Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

Dragonlance - Standard Bundle.png


Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

329834 – ch 1 opener – Art by Kieran Yanner.png


“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

329847 – ch 2 opener – Art by Evyn Fong.png


Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

329862 – ch 4 opener – Art by Daarken.png


“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

329908 – Kansaldi on Dragon – Art by Katerina Ladon.png


“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

329972 – Lord Soth on Death Dragon – Art by Kieran Yanner.png


When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

329899 – Captain Hask – Art by David Sladek.png



Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 

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Beth Rimmels

Beth Rimmels

Xohar17

Explorer
Again, add-ons are not the same thing as removals and/or replacements.

And while the phlogiston may not be very popular, it being a "bad part" of the setting remains your opinion.
While it is objetively just their opinion, in my purely anecdotical evidence most people I have heard talking about the setting dont like it. Certainly that is. Not a big sample size, and your experience may be completely different from mine or theirs.
 

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Micah Sweet

Level Up & OSR Enthusiast
While it is objetively just their opinion, in my purely anecdotical evidence most people I have heard talking about the setting dont like it. Certainly that is. Not a big sample size, and your experience may be completely different from mine or theirs.
I'm aware it's not popular. That isn't the same as bad.
 

Levistus's_Leviathan

5e Freelancer
Again, add-ons are not the same thing as removals and/or replacements.
So . . . all of the people complaining about Barbarians, Paladins, Rangers, and Women now being able to be Knights of Solamnia somehow aren't complaining about something being added to the setting? Or Sorcerers, Warlocks, and Wizards being able to be Mages of High Sorcery is somehow a "removal/replacement"? And the Mror Holds Dwarves getting a connection to the Daelkyr isn't somehow a "replacement" in the setting?

Yeah, I don't buy that. People are complaining about things that aren't removals/replacements in Dragonlance (expanded character options) and people didn't complain about removals/replacements in Eberron (Siberys Dragonmarks with Dragonmark Spells, Daelkyr Dwarves, etc).
And while the phlogiston may not be very popular, it being a "bad part" of the setting remains your opinion.
I'm aware it's not popular. That isn't the same as bad.
I have never met a player that enjoyed sailing in the Phlogiston. Because it was actively hostile to PCs, had no interesting adventuring locations, and so on.
 

mamba

Legend
So . . . all of the people complaining about Barbarians, Paladins, Rangers, and Women now being able to be Knights of Solamnia somehow aren't complaining about something being added to the setting? Or Sorcerers, Warlocks, and Wizards being able to be Mages of High Sorcery is somehow a "removal/replacement"?
Haven’t seen any complaints here (which does not mean they do not exist elsewhere, just pointing it out).

I guess there will always be people complaining about change, personally I would have been very surprised if the above hadn’t happened… of course you make the campaign compatible with the latest D&D version. No complaints here.

If you want to limit it, then you as the DM can do that, that the setting won’t is a no-brainer
 

Chaosmancer

Legend
In an enlightened society, an artist should never have to fear for his/her/their security because of their art.

Agreed. But a mild critique of "we shouldn't do that again" isn't a threat to their security.

And art was never stopped by threats to the lives of artists before, so mild critiques won't do it either.

And for the rest, a piece of art, be it a paint, a starter, a book or piece of music should always be judge for what it is. A piece of its time and judged by the standards of its time. Yep, you can compare it to more modern standard and sometimes that piece of art will be considered ahead of its time, sometimes it will be seen as backward and even offensive. But whatever your stance on it, it should be judge by the standards of its time. Any other analysis is worthless as what is acceptable or not changes from culture to culture and era to era.

So, judge it by the standards of the time, because if you look at it in a modern context you will see it in a modern context, and that's... bad? Because growth of society is wrong?

Like, you are literally saying that the most racist, most vile things ever created must be judged as perfectly fine art, because for the time and era they were created for they were perfectly fine art, and calling them out as vile and racist is wrong, because society has grown and that's not fair?

Well, I'm sorry, but Plato's views on women being worth less than a horse, and that they are only good as vessels to birth more men is naughty word. I don't care that thousands of years ago it was acceptable and people agreed with him, he just has to deal with the fact that we are a better society than the society of his time.

And what you find offensive in a book, might be seen as trivial or even non existent for the vast majority of those aware of the art you are judging. As I said earlier, as soon as you try to analyse a piece of art, you can only judge it by the standards of its time. Some words can get new meaning for some fringed group and a novel written 20 years prior without that word meaning anything offensive suddenly finds itself to be edgy, grim and offensive through no faults of its author.

Would that mean that the book, suddenly being offensive should be banned? Burned? Hell no! Mein Kempf, though one of the most disgusting book ever written, is still printed and sold. Keep the book, sell it and use it as a thing to show what can happen when society changes, slides off or whatever. And I will end on this thing:" What we find revolting today might become quite acceptable in a single decade from now."

Show me a single time I advocated doing ANYTHING except NOT WRITING THE SAME THING AGAIN.

To take your example, I'm not saying we should burn Mein Kempf, I'm saying that someone shouldn't write Mein Kempf 2: Electric Chair edition. Because, you know, that'd be wrong. I don't think I'm stretching the bounds of common sense by saying "don't continue to write offensive things". I'm not exactly Superman who can fly around the world burning all the books I don't like with my super heat vision. I'm just saying "Be Better."

You might not agree but it has happened time and time again. One analysis does not mean it is right. No matter how many people back it up. There will always be others that will be able to prove that the 1st analysis is wrong and a third and fourth and a.... that will show something else entirely.

And yet somehow we've progressed as a society regardless. Must be magic. Only explanation that makes sense since no one can ever know.
 

DarkCrisis

Reeks of Jedi
Haven’t seen any complaints here (which does not mean they do not exist elsewhere, just pointing it out).

I guess there will always be people complaining about change, personally I would have been very surprised if the above hadn’t happened… of course you make the campaign compatible with the latest D&D version. No complaints here.

If you want to limit it, then you as the DM can do that, that the setting won’t is a no-brainer

I mentioned in a thread that women (and non-humans) always being in the Knight takes away from them realizing the old ways were dumb and they found a better way. IE they “grew as a character” in an organizational sense.

Redemption arc and all that. Which people prefer to just have them be perfect all the time. Which for me, is boring.

Dragonlance had a lot of character and governments etc that start off sperated and acting the fool but t then realize there is a “better way” and move forward. Together.

Character growth.

New DL seems to want to do away with all that everything be perfect from the start. Less character growth. Less story.

Instead let’s fight a war with dragons. The rest of the story doesn’t matter.
 
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mamba

Legend
I mentioned in a thread that women (and non-humans) always being in the Knight takes away from them realizing the old ways were dumb and they found a better way. IE they “grew as a character” in an organizational sense.

Redemption arc and all that. Which people prefer to just have them be perfect all the time. Which for me, is boring.

Dragonlance had a lot of character and governments etc that start off sperated and acting the fool but t then realize there is a “better way” and move forward. Together.

Character growth.

New DL seems to want to do away with all that everything be perfect from already. Less character growth. Less story.

Instead let’s fight a war with dragons. The rest of the story doesn’t matter.
I get your point, but if you always start the setting in the same place, then you always have to check the same boxes in each adventure (or eg the Knights make no societal progress). I’d much rather focus on an interesting story in the setting than having the knights learn for the n-th that they should be inclusionary. Been there, done that ;)

This also goes back to what I just wrote, you can change the setting however you want to, but I would expect the official book to already have them included, just like I expect it to support the official 5e classes
 
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cbwjm

Seb-wejem
I honestly didn't know women couldn't be knights of Solamnia, since my first dragonlance game book was 2e and it showed women as knights in the artwork, I thought that was the norm. Not something I'd think about anyway.

I'm tempted to still have some restrictions so only humans and half-elfs of solamnic descent are likely to be knights of solamnia, but then I can also use the knight backgrounds to represent other knightly orders. Elves for instance, likely have their own orders that they'd join.
 

DarkCrisis

Reeks of Jedi
I get your point, but if you always start the setting in the same place, then you always have to check the same boxes in each adventure (or eg the Knights make no societal progress). I’d much rather focus on an interesting story in the setting than having the knights learn for the n-th that they should be inclusionary. Been there, done that ;)

This also goes back to what I just wrote, you can change the setting however you want to, but I would expect the official book to already have them included, just like I expect it to support the official 5e classes

See they don’t have to start at the beginning of the war. The Knights and Elves and Dwarves etc got their naughty word together like halfway to 3/4ths through the war. Why not have the official campaign war start later in the war instead of the start? You don’t have to change anything. More or less.

But I get it. 5th Ed had a lot of things that conflicts with an old AD&D setting. Alignments, race/class restrictions etc. Best to wipe it al clean and start fresh and just carry over the name for theme and nostalgia
 

DarkCrisis

Reeks of Jedi
I honestly didn't know women couldn't be knights of Solamnia, since my first dragonlance game book was 2e and it showed women as knights in the artwork, I thought that was the norm. Not something I'd think about anyway.

I'm tempted to still have some restrictions so only humans and half-elfs of solamnic descent are likely to be knights of solamnia, but then I can also use the knight backgrounds to represent other knightly orders. Elves for instance, likely have their own orders that they'd join.
Yeah the old campaign books had women Knights. Which yeah conflicted with the stories. Hence why I’ve never really thought it a big deal one way or the other.

Now Barbarian Knights. That’s just ridiculous.
 

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