Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy. Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only...

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

Dragonlance - TRPG Alt Cover (Front) – Art by Chase Stone.png


Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

Dragonlance - Standard Bundle.png


Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

329834 – ch 1 opener – Art by Kieran Yanner.png


“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

329847 – ch 2 opener – Art by Evyn Fong.png


Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

329862 – ch 4 opener – Art by Daarken.png


“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

329908 – Kansaldi on Dragon – Art by Katerina Ladon.png


“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

329972 – Lord Soth on Death Dragon – Art by Kieran Yanner.png


When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

329899 – Captain Hask – Art by David Sladek.png



Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 

log in or register to remove this ad

Beth Rimmels

Beth Rimmels

Levistus's_Leviathan

5e Freelancer
Haven’t seen any complaints here (which does not mean they do not exist elsewhere, just pointing it out).

I guess there will always be people complaining about change, personally I would have been very surprised if the above hadn’t happened… of course you make the campaign compatible with the latest D&D version. No complaints here.

If you want to limit it, then you as the DM can do that, that the setting won’t is a no-brainer
I agree. It is really stupid to complain about the setting giving players more options. Modern players should not be restricted by the "character development" as @DarkCrisis put it that the novels had 40 years ago. The setting book isn't a story, the novels are. And restricting the setting book because of the novel is a bad idea. Eberron had the right idea with its no-metaplot and no-canon novels rules.
I've met many a DM back in the day who did. Which of us wins?
What part of my post are you responding to?
 

log in or register to remove this ad

cbwjm

Seb-wejem
Although not a big part of the setting (except for the bit when they released Chaos from the graygem), I'm a little disappointed that they haven't included stats for the Irda. At least there's no mention of them in anything I've seen so far.
 



Micah Sweet

Level Up & OSR Enthusiast
I agree. It is really stupid to complain about the setting giving players more options. Modern players should not be restricted by the "character development" as @DarkCrisis put it that the novels had 40 years ago. The setting book isn't a story, the novels are. And restricting the setting book because of the novel is a bad idea. Eberron had the right idea with its no-metaplot and no-canon novels rules.

What part of my post are you responding to?
The part about the Phlogiston.
 

Chaosmancer

Legend
Say that to Salman Rushdie


Say that to Salman Rushdie

Ah yes, I'd forgotten, in this new civilized world "mild critique" is code for "assassination attempt". Silly me, I should remember that expressing my opinion is the exact same as shooting someone with a bullet. Guess I'm going to jail for attempted murder now.

Oh wait. Mild Critiques are still just mild critiques and NOT attempted assassinations? Whew. I guess I dodged that one.

Also, weird if death threats against Salman Rushdie in 1988 stopped all artistic expression forever... how did my one of my favorite authors release a book this year? Wait, how have I been writing for the past two years? All artistic expression is suppressed isn't it? Because, you know, that was the argument that I was responding to. Or have you forgotten the actual point of the discussion in your rush to condemn me for the crimes you imagine I've committed?

Society can and did regressed. And have grown again enlightned in the course of history.

And some how I doubt this has anything to do with anything. Sure, sometimes society regresses. And then it doesn't. We tend to view things like "killed for their opinion" as bad still, so I don't think we are regressing as far back as we used to be.

You are putting bad assumptions in my mouth. You misunderstood. I am saying that Mein Kempf is a piece of BS. But that it should be kept as a warning about what censorship can do.

Then your point has absolutely NOTHING to do with my point or my rebuttal to the original argument. You are doing the equivalent of looking at 1+1=2 and saying "But what about the Circumference of the circle!"

An enlightened thought for his time and for some current societies right now. That WE do not see women this way does not mean that we are right. I am all for equal rights for men and women (as a matter of fact, everyone is equal in my mind). But it does not mean that our point of view is the only one.

Of COURSE it isn't the only one. Some people hold the view that women are aliens. But just because a view is held doesn't mean it is valid, or that we can't call it out for being BS. You literally are just reversing course from what you said about Mein Kampf, our view that Hitler was wrong isn't the only view after all, but I don't think the majority of people would take that to mean that we can't call it what it is.

And this is equal to censorship. And censorship is what Mein Kempf is advocating. Silence the impure so that the pure can breathe and show their light. Censorship is a dangerous thing because once we start, where will we stop?

Feel free to advocate for ethnic cleansings then. But me? I'm going to stand firmly on the side of saying "Hey, that's bad. Don't do that."

Critique is NOTHING like censorship, and the moment we stop being allowed to call things out for being dangerous, wrong, or just plain disgusting, then we will truly lose all value from society.

And yet, with these horrific writings, we have perfect examples of what not to do.

Really? Because you LITERALLY just advocated that we shouldn't tell people not to do it again. How can it be an example of what not to do if we can't say "this was bad, don't do it?" Are we just supposed to hope that other people know that our silent acceptance means that it is wrong?

And we can regress nonetheless. Art is a guardian against that. And when art is attacked by censorship, regression is never far. Totalitarian regime loves to control the thoughts of its citizens. And censoring art is the first step. I'd rather see someone not being censored but having to defend his views than to censor that person. As long as communication is open, you can make that person see the errors of its ways. With censorship, you only reinforce that person in its view that this person was right all along...

THEN WHY ARE YOU BLEEPING TELLING ME I CAN'T COMMUNICATE!!!!!! You have taken the stance that telling people that they shouldn't do something, because it is wrong, is the exact same as censorship which leads to thought police, so I can't tell someone that I find what they did wrong and why I think that.

Doctor heal thyself!
 



Levistus's_Leviathan

5e Freelancer
You said you know players that hate the Phlogiston. I say I know DMs that don't. Who wins?
Neither. I just said that players (in my experience) hate the Phlogiston because it's an extremely boring adventuring location and extremely hostile to cool combats (firearms, cannons, fire spells).

If there's a part of a setting that is necessary to go to but no one likes playing in there, that's a bad part of the setting, unless it was specifically designed to enhance a theme of the setting (the Mournland, the Mists of Ravenloft, Theros's Underworld, etc). The Phlogiston is just "it explodes".
 

Micah Sweet

Level Up & OSR Enthusiast
Neither. I just said that players (in my experience) hate the Phlogiston because it's an extremely boring adventuring location and extremely hostile to cool combats (firearms, cannons, fire spells).

If there's a part of a setting that is necessary to go to but no one likes playing in there, that's a bad part of the setting, unless it was specifically designed to enhance a theme of the setting (the Mournland, the Mists of Ravenloft, Theros's Underworld, etc). The Phlogiston is just "it explodes".
The Flow was designed to enhance a theme of the setting: the nature of the interconnected settings contained within it. The Phlogiston is cut off from Planes, reducing a PC connection to magic and the gods. This was done to demonstrate how the gods of different spheres are unable to influence mortals from outside their purview.

The fire thing, I suspect, is just because TSR was afraid of gunpowder in D&D; its easy enough to remove in your own game. And as for it being boring, there were a number of interesting data points for the Flow throughout the setting's lifetime, things which the WotC team could have expanded upon and enhanced with a little creativity.

The Phlogiston is not a bad idea. You (and others) just don't like it.
 

Remove ads

Remove ads

Top