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Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy. Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only...

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

Dragonlance - TRPG Alt Cover (Front) – Art by Chase Stone.png


Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

Dragonlance - Standard Bundle.png


Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

329834 – ch 1 opener – Art by Kieran Yanner.png


“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

329847 – ch 2 opener – Art by Evyn Fong.png


Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

329862 – ch 4 opener – Art by Daarken.png


“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

329908 – Kansaldi on Dragon – Art by Katerina Ladon.png


“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

329972 – Lord Soth on Death Dragon – Art by Kieran Yanner.png


When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

329899 – Captain Hask – Art by David Sladek.png



Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 

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Beth Rimmels

Beth Rimmels

mamba

Legend
See they don’t have to start at the beginning of the war. The Knights and Elves and Dwarves etc got their naughty word together like halfway to 3/4ths through the war. Why not have the official campaign war start later in the war instead of the start? You don’t have to change anything. More or less.

But I get it. 5th Ed had a lot of things that conflicts with an old AD&D setting. Alignments, race/class restrictions etc. Best to wipe it al clean and start fresh and just carry over the name for theme and nostalgia
I am looking at this more from a opening up the setting perspective for 3pp or homebrew adventures, not so much for a single official WotC one.

I agree that for this they could have told a different story and thereby avoid a few changes - some are still needed, like the mages also having sorcerers and wizards in their ranks. If your goal is to control access to magic, then you cannot ignore 80% or so of magic-users just because they are not mages… so adding them actually makes the setting stay consistent with tradition rather than ending / undermining it
 
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cbwjm

Seb-wejem
Yeah the old campaign books had women Knights. Which yeah conflicted with the stories. Hence why I’ve never really thought it a big deal one way or the other.

Now Barbarian Knights. That’s just ridiculous.
I sort of think that barbarian knights are ridiculous as well, the whole rage mechanic I feel goes against the feel of the knighthood, also, knights should be wearing shining armour, whether half-plate or plate, it kind of invalidates the barbarians unarmoured Defence.
 

Micah Sweet

Level Up & OSR Enthusiast
So . . . all of the people complaining about Barbarians, Paladins, Rangers, and Women now being able to be Knights of Solamnia somehow aren't complaining about something being added to the setting? Or Sorcerers, Warlocks, and Wizards being able to be Mages of High Sorcery is somehow a "removal/replacement"? And the Mror Holds Dwarves getting a connection to the Daelkyr isn't somehow a "replacement" in the setting?

Yeah, I don't buy that. People are complaining about things that aren't removals/replacements in Dragonlance (expanded character options) and people didn't complain about removals/replacements in Eberron (Siberys Dragonmarks with Dragonmark Spells, Daelkyr Dwarves, etc).


I have never met a player that enjoyed sailing in the Phlogiston. Because it was actively hostile to PCs, had no interesting adventuring locations, and so on.
I've met many a DM back in the day who did. Which of us wins?
 

Micah Sweet

Level Up & OSR Enthusiast
I am looking at this more from a opening up the setting perspective for 3pp or homebrew adventures, not so much for a single official WotC one.

I agree that for they they could have told a different story and thereby avoid a few changes - some are still needed, like the mages also having sorcerers and wizards in their ranks. If your goal is to control access to magic, then you cannot ignore 80% or so of magic-users just because they are not mages… so adding them actually makes the setting stay consistent with tradition rather than ending / undermining it
That part does work, as long as the Order is still insistent on all magic-users joining it. Which no longer seems to be the case.

Sigh. Again, more evidence to me that the current trend is to avoid restrictions and hardship for our PCs at all cost.
 

Agreed. But a mild critique of "we shouldn't do that again" isn't a threat to their security.
Say that to Salman Rushdie

And art was never stopped by threats to the lives of artists before, so mild critiques won't do it either.
Say that to Salman Rushdie

So, judge it by the standards of the time, because if you look at it in a modern context you will see it in a modern context, and that's... bad? Because growth of society is wrong?
Society can and did regressed. And have grown again enlightned in the course of history.

Like, you are literally saying that the most racist, most vile things ever created must be judged as perfectly fine art, because for the time and era they were created for they were perfectly fine art, and calling them out as vile and racist is wrong, because society has grown and that's not fair?
You are putting bad assumptions in my mouth. You misunderstood. I am saying that Mein Kempf is a piece of BS. But that it should be kept as a warning about what censorship can do.

Well, I'm sorry, but Plato's views on women being worth less than a horse, and that they are only good as vessels to birth more men is naughty word. I don't care that thousands of years ago it was acceptable and people agreed with him, he just has to deal with the fact that we are a better society than the society of his time.
An enlightened thought for his time and for some current societies right now. That WE do not see women this way does not mean that we are right. I am all for equal rights for men and women (as a matter of fact, everyone is equal in my mind). But it does not mean that our point of view is the only one.

Show me a single time I advocated doing ANYTHING except NOT WRITING THE SAME THING AGAIN.
And this is equal to censorship. And censorship is what Mein Kempf is advocating. Silence the impure so that the pure can breathe and show their light. Censorship is a dangerous thing because once we start, where will we stop?

To take your example, I'm not saying we should burn Mein Kempf, I'm saying that someone shouldn't write Mein Kempf 2: Electric Chair edition. Because, you know, that'd be wrong. I don't think I'm stretching the bounds of common sense by saying "don't continue to write offensive things". I'm not exactly Superman who can fly around the world burning all the books I don't like with my super heat vision. I'm just saying "Be Better."
And yet, with these horrific writings, we have perfect examples of what not to do.

And yet somehow we've progressed as a society regardless. Must be magic. Only explanation that makes sense since no one can ever know.
And we can regress nonetheless. Art is a guardian against that. And when art is attacked by censorship, regression is never far. Totalitarian regime loves to control the thoughts of its citizens. And censoring art is the first step. I'd rather see someone not being censored but having to defend his views than to censor that person. As long as communication is open, you can make that person see the errors of its ways. With censorship, you only reinforce that person in its view that this person was right all along...
 

Eltab

Lord of the Hidden Layer
But I get it. 5th Ed had a lot of things that conflicts with an old AD&D setting. Alignments, race/class restrictions etc. Best to wipe it all clean and start fresh and just carry over the name for theme and nostalgia
I disagree: best to put an intro paragraph that states "this world is different" (a la the Theros sourcebook) and describe in what ways.

Some people will be turned off. Some will be intrigued and want in. Some will want to be the characters who bring about significant changes.

We should avoid "changing every campaign world into the Forgotten Realms" before a PC even arrives. Rather we should strive to show what variety is possible within the framework of D&D.
Greyhawk, Forgotten Realms, Eberron, Dark Sun, Theros, DragonLance ...
 

Micah Sweet

Level Up & OSR Enthusiast
I disagree: best to put an intro paragraph that states "this world is different" (a la the Theros sourcebook) and describe in what ways.

Some people will be turned off. Some will be intrigued and want in. Some will want to be the characters who bring about significant changes.

We should avoid "changing every campaign world into the Forgotten Realms". Rather we should strive to show what variety is possible within the framework of D&D.
Greyhawk, Forgotten Realms, Eberron, Dark Sun, Theros, DragonLance ...
That would be nice, but it's not the WotC post-Tasha's way.
 

DarkCrisis

Reeks of Jedi
I disagree: best to put an intro paragraph that states "this world is different" (a la the Theros sourcebook) and describe in what ways.

Some people will be turned off. Some will be intrigued and want in. Some will want to be the characters who bring about significant changes.

We should avoid "changing every campaign world into the Forgotten Realms" before a PC even arrives. Rather we should strive to show what variety is possible within the framework of D&D.
Greyhawk, Forgotten Realms, Eberron, Dark Sun, Theros, DragonLance ...
I agree, but WotC doesnt agree with that and I understand why. I dont like it, but whats done is done. They'd rather do the bare minimum to appease the old school players.

Case in point using the old cartoon characters in the new starter but only thier likeness. And not even all of them
 

R_J_K75

Legend
Does anybody know which version of the book come with the Deluxe Edition? Standard or Alt?
Amazon is offering a bundle that has a third cover I believe. It includes the board game and the hardback adventure with the 3rd cover but no digital content that will be available on DDB.
 

cbwjm

Seb-wejem
Case in point using the old cartoon characters in the new starter but only thier likeness. And not even all of them
I was actually really disappointed that the pregens weren't based on the characters. I was planning on buying it but now I might wait for it to be discounted. Mostly wanted a nice new starter adventure.
 

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