BryonD
Hero
Cool, I'll keep an eye out for it.Epidiah Ravachol said:That is in the works, but not in my hands, so I can't give you an accurate prediction on when it will be available. I'll look into it.
Thanks
Cool, I'll keep an eye out for it.Epidiah Ravachol said:That is in the works, but not in my hands, so I can't give you an accurate prediction on when it will be available. I'll look into it.
WayneLigon said:It sounds great, but the Jenga tower thing kinda kills it dead for me.[snip] I might have to actually play it a few times to appreciate it, but I really, really suck at things like Jenga. I don't like having my own inadequacies translated into inadequacies for my character; it's one of the reasons I play RPGs. It would be kinda like 'OK, to succeed at this task, get up and run around the block in less than x amount of time'.
Kafkonia said:It sounds fascinating. I could never, ever play it -- I almost had anxiety attacks just trying to thread a needle in home ec back in junior high, and my fine motor control is such that I would never have a chance to succeed more than a couple of pulls into the game. But for the right market, it could be perfect.
Whizbang Dustyboots said:I'm tempted to buy Jenga just to be able to play Dread.
Tiew said:Sounds extremely cool. Do you think it would be a good system for introducing new role-players to the idea of a role-playing game? I have literary type friends who'd probably get bored a few minutes into me describing the rules of D&D, but who might get into the interactive story thing.
FunkBGR said:I've had Dread sitting on my shelf, and I just can't seem to find the gamers for it. Sounds awesome Piratecat - here's hoping I"ll get my chance someday soon.
greuh said:The "13" scenario found on the website, which I used at the second game is, IMHO, not as good as the ones found in the book : it needs development and some rearrangement of the scenes. I will reuse this scenario at the genconFr, rearranging some elements : the little girl won't be one of the first thing encountered, the catlike thing will be found beforehand, and I'll try to be more subtle. Because my players found out the whole thing at the beginning, and one of my players was too much of a bully.
BryonD said:Any chance these products will ever be available as PDFs?
GreatLemur said:I bet there are multi-colored Jenga set out there you could use to build color-coded towers...
That's Kirk's player knocking the tower over while reaching for a bag of Cheetos.
I think you are missing the point if you are comparing a 12 year game to a system intended for one shots.Jim Hague said:I understand the desire to ramp up the tension. I ran a horror-conspiracy game for 12 years, and was constantly looking for ways to up the stakes.
Mercule said:Sounds like a fascinating game. I'll definitely be getting it for a one-shot.
Which brings me to my question: This sounds like a one-shot game, maybe multiple one-shots, but still not an ongoing thing. How well does Dread lend itself to a campaign?
BryonD said:I think you are missing the point if you are comparing a 12 year game to a system intended for one shots.
I'm not insterested in new RPGs right now.
But this strikes me as an excellent merger between an RPG and a party game. I'll certainly be picking it up.
The more unexpected the death the more I think it would be remembered five years later.
It isn't a bug, it is a MAJOR feature!!!!!
But you need to look at it differently than you would a campaign.