“Well, let’s go to Sigil, show Wren and Basil where we’re at and set up any final stuff in case we don’t make it back,” Bink says, preparing his plane shift and teleportations.
Bink, Wren, Ogrim, Eltharion, and Basil all shift into the Outlands, and quickly teleport into the bustling planar metropolis that is Sigil.
“Oi, welcome!!” Bellamy Bill exclaims as he welcomes the Heroes back to their mansion.
“Hello Bellamy. We’re just dropping some stuff off. Get everything up and running as soon as you can. Wren and Basil will help you out if you need it,” Eltharion motions to them.
“Surely. Oi, and a letter arrived from someone in a place called Union. Says yer swords and yer axe are all ready,” Bellamy explains.
“They’re early! How fortunate!” Ogrim clasps his hands together eagerly.
“I guess we have one last stop before we head back to Aldor-Valencia then. Union it is,” Eltharion says.
“When did you guys go to Union? I’ve never been,” Bink asks.
“Oh, you were off in hell on a date with your girlfriend,” Eltharion muses.
“If you mean ‘In hell killing a greater devil lord general of the ruler of the second layer,’ then yes, yes I was,” Bink furrows his brow.
They bid Wren, Basil and Bellamy good bye, and head through Sigil to the gate leading to the trade-city of Union.
The blue-skinned, ten-foot-tall humanoid mercanes could be seen ushering people in and out of the gateway, charging, of course, for the right to trade. Eltharion and Ogrim have their passes from the last time they visited, and they were still valid.
“How about your friend there?” one of the mercanes asks.
“Oh, I’m not buying anything today,” Bink’s eyes glow and his robes flash.
The mercane nods. Nobody knows if it was by his own will or Bink’s.
They head through the city floating in space. It takes a while, but finally they reach the magic district, and make their way to the fiendish gargoyle’s magic shop, Suplindh’s.
Suplindh nods as they enter, his black horns and stony face betray his soft robes.
“Ah, I remember you. The one who needed all the scimitars. And you had the… axe and silver cloth,” Suplindh says.
“Yes! They’re ready early, then?” Eltharion asks.
“Yes, I was able to find the axe, which would have taken the longest to craft, and the rest is history,” he retreats into the back room, coming out with some black cases. After three trips, the table is filled.
Eltharion opens the four small cases, attaching the two holy silver and two holy cold iron scimitars to his belt. Ogrim opens the large case and inspects the large cold iron battle axe. He places the silver cloth on it, and it instantly grafts, changing the material of the blade to silver. He then removes the cloth and puts it away.
“Nice!” Ogrim nods in approval.
“Thank you guys, nice doing business with you,” Suplindh says with a smile. The Heroes head out.
“Okay, let’s not waste any more time,” Bink prepares another plane shift, and after their reality shifts, they are back on the prime material plane. A teleport later, and they are in the Adventurer’s Guildhall.
“Okay Adlai, you send a message to someone in Baron, and I’ll get the king of the dwarves,” Bink says, getting ready to coordinate their attack.
Both of them cast their spells, and await responses.
Tomorrow night, at the time of your attack, we will be attacking Brunswick Castle. Keep them busy as best you can. Bink sends to Strumdar Goldensoul, king of the dwarves.
Tomorrow night the dwarves are hitting their stronghold and we’re hitting Brunswick Castle, try to make an attack to distract the army if possible. Adlai sends to Enzonito.
“I sent my message to Enzonito, because since I was banished, I don’t know if it would be a good idea to send it to the king himself,” Adlai says.
“Good idea, he was always more reasonable,” Bink replies.
We attack tomorrow night at six. The battle will be glorious and we wish you the blessing of Moradin for yours. Bink gets the message back in his head.
“We’re good to go with the dwarves,” Bink says.
I’ll see what I can convince the king to do. No promises. Will send another message to you tomorrow morning. Adlai receives his message from Enzonito.
“Hm, no good news from Baron yet. Enzo will send me another message tomorrow with status,” Adlai looks down. “Hope they can work it out…”
“Where exactly are we teleporting in? Or are we just going to walk through the city?” Eltharion asks.
“Let’s go scouting Elth. You have the power to look like a dark elf, right? And I can shapeshift into a spider or something, I can be your pet!” The Necromancer chuckles.
“Good idea,” Eltharion concentrates, and his skin turns black, and his hair white.
“Not bad,” The Necromancer casts shapechange and turns into a small spider, who hops up onto Eltharion’s shoulder. He then hops down, and changes back to normal. “Let’s do it.”
The Necromancer readies their teleportation.
It is raining. It is dark. Almost pitch black. The disk of darkness emanating from the spire grows slowly, blocking out the sunlight above the castle and its surroundings.
The bridge crossing over into the city seems intact. The Necromancer casts mindlink and then shifts to spider form, hopping back onto Eltharion.
Let’s check it out. The Necromancer’s mind says directly to Eltharion’s.
Eltharion walks across the bridge, into the city. The rain soaks him quickly, but he merely pulls on his hood and continues.
Many of the buildings are destroyed. Some are still standing, but it’s obvious that the insides have been gutted, as many raging bonfires can be seen inside, with kobolds and goblins sitting around drinking and eating. Eerie faerie fire lights the main roads.
They’ve destroyed this place… I don’t know if we want it back now… Eltharion thinks to The Necromancer.
They continue on, seeing more and more of the kobolds and engineered goblins. As they approach the castle, they see some strange mechanical devices. They are large, and have kobolds inside of them, controlling them. Their movements are clumsy.
Those look like golems, but with kobolds inside controlling them? Eltharion asks.
The designs look dwarvish. Perhaps they pilfered them when they took over the dwarven stronghold, and are trying to learn how to use them properly. The Necromancer points one of his little spider legs toward a dark elf taskmaster, overseeing the kobolds, and whipping any who get out of line.
They reach the castle, and next to it, where there used to be a stable, there is a large cage, with a strange looking tentacled creature. It looks like a troll, tall, greenish, leathery skin and long features, but it has many tentacles spouting from its body, and its eyes are glazed over, with clearly no conscious thought. It is ravenously tearing through a pile of meat that has been thrown in by a muscular orc.
Very, very strange. Eltharion thinks.
Agreed. The Necromancer wiggles his spider abdomen.
Eltharion confidently reaches the large doorway to the castle, and pushes it open. Inside, the main hall looks similar, but twised. The pearly white columns and walls appear black. The bright light that used to illuminate the hall has been replaced by the sickly green and purple faerie fire. Above the throne there is a strange symbol carved directly into the wall. The throne is intact, but it looks dirty and used.
And, at that moment in time, it is used, by a dark elf in a long white coat. He has a pair of goggles propped up on his forehead, and is examining an object with something that looks like a tiny telescope, placed directly against his eye.
Eltharion approaches the throne and kneels.
I’m going to scout. The Necromancer hops off Eltharion and scuttles off into the side passage.
“I am here to report,” Eltharion says in Undercommon. “Everything around the castle is secure. No sign of the humans.”
“Hm,” the dark elf puts his viewing device down. “I could get used to all this bowing stuff. Who told you to report to me?”
“I am of House Deblora, and I have taken it upon myself to ensure the safety of the city,” Eltharion thought quickly, and came up with the name of the dark elves who had attacked them long ago.
“Ah, well, good then,” the dark elf replies.
“Is there someone else in charge that I should report to?” Eltharion asks.
“No, everyone important is leading the charge toward Baron right about now. They should fall within the week,” the dark elf seems confident.
“We can only hope,” Eltharion says, standing up.
I want to kill him so bad. Eltharion thinks to The Necromancer.
Control yourself, we are here for info only, don’t start trouble. The Necromancer thinks back.
A kobold comes from another room. He is wearing shabby clothes, and has a strange looking glowing collar around his neck. He is carrying a tray of what looks like assorted glazed insects and fungi. The dark elf takes one and eats it.
“You know, I have developed something, I think you should see it,” the dark elf says, producing a long syringe from his coat pocket. He jams it into the kobold’s neck, and releases its contents into the creature. The kobold drops the tray and falls to the ground, shaking violently.
Tentacles begin to sprout from the kobold, overtaking him. He hops up, a mass of flesh, gibbering, and approaches the dark elf. The glowing collar has fallen off…
…and the symbol behind the throne lights up a dull glow, and blackness surrounds the tentacled kobold, and it vanishes with a pop.
“This new mixture instantly turns the lowliest being into an almost invincible soldier, instantly!” the dark elf says.
“But that one tried to attack you,” Eltharion tries to stay cool.
“Well, we still have trouble controlling them,” the dark elf admits. “But the potential is there. Inject several soldiers while they’re engaging the front lines of combat, and the tides will turn quickly.”
“Looks like it can be very useful,” Eltharion says through gritted teeth. “I’m going to get back out there. Good luck with your research.”
“But of course,” the dark elf nods, going back to inspecting an object.
I’m out. Tell me what you can see. Eltharion thinks as he walks out of the castle, and through the town.
Lots of stuff. Went to the jail, saw the adamantium golem. Went down the hall, saw some room with a glowing portal like thing. Not sure what that was all about. Going down another hall now… The Necromancer relays to Eltharion. Oh, wow, this room smells terrible, lots of dead bodies piled up in here. Okay, going upstairs… ah! The teleportation device is here, ah. Okay, I’m getting out, I think I’ve seen enough.
Eltharion gets back to the spot they initially showed up at, and The Necromancer appears next to him in a moment.
“Good work Nekky,” Eltharion says, placing his hand on The Necromancer’s shoulder. “Now let’s kick their asses.”
They teleport back to the Adventurer’s Guildhall.
The pressure is mounting, the day of the attack has arrived! How will the Heroes fare? Is this plan too crazy to work? Did Eltharion want to try some glazed bug? Find out next update!!