drothgery's Victorian Eberron game - IC


log in or register to remove this ad

drothgery

First Post
(sorry this is taking so long; you guys managed to take about the most direct route possible to the airship, so most of the bad guys were still alive when you got there)

Initiative
Grant 22
NPC Allies 20 (probably irrelevant; working on repairs)
Human Musketeers 17
Horace 8
Dolgrim Crossbowmen 7
Quaen 4
Doc 3

Round 11
Grant, not unsurprisingly, does detect the presense of evil here.

Neither the musketeers nor their leader seem to have noticed him yet, as they fire another three futile shots at Quaen and Horace. Horace's return shot was more successful, though not fatal. But when Quaen's ghostly dark hand touched the same target, he fell; three more futile crossbow shots providing little distraction.

Round 12
Grant detects 11 evil auras, one of them strong, from the thugs and their remains (note that that's one less than the number of bad guys and corpses up here). Only one of the thugs is able to take a shot this round, as the leader disdains reloading for his men, so only the tech could manage. Fewer shots didn't improve accuracy, though.

Horace, on the other hand, hit again. And again, combined with Quaen's magic, it was sufficient to fall a musketeer. And again, the dolgrim crossbowmen were more a nuisance than anything else.

Round 13
Finishing his analysis, Grant now senses lingering evil auras on the bodies of the musketeers, and a faint evil aura on the remaining musketeer. The leader, though, seems to have a strong evil aura.

The last musketeer wasted a shot, before being hit by Horace's return fire. The dolgrims again failed to do more than harass. And Quaen's charnel touch was, again, enough to take the man down.
 

stonegod

Spawn of Khyber/LEB Judge
Moving a wrench from his mouth to his hand, Doc call's back, "Remind me to hire you if I need some shooting next expedition!"

OOC: Looks unlikely, but if they need healing, Doc will break away.
 



drothgery

First Post
Initiative
Grant 22
NPC Allies 20 (probably irrelevant; working on repairs)
Mercs 17 (leader and tech left)
Horace 8
Dolgrim Crossbowmen 7
Quaen 4
Doc 3

Round 14
The leader is still staring over the falls -- though well back from the ledge, only a little surprised all of his men have fallen.

Grant silently approaches the leader. When he is behind the man he loudly cocks his loaded pistol, and slightly pokes the pale man with his rapier. He then says, "Drop your weapons or he gets a head full of lead."

"Oh come now," The man said. "Surely you aren't threatening me?" The leader says, muttering a few infernal words of power.

Grant feels a sense of dread wash over him, but his faith in the Flame holds the enchantment at bay. The leader tries to touch him, but Grant dances away.

(Quaen, Doc, and Horace can't see what's going on in the cavern)

With no more mercenaries to target, Horace turns on the dolgrims, but he takes his worst shot of the day, even taking into account the even greater range to their perch.
 

EvolutionKB

First Post
Grant AC 18 28/28 hp

"Threatening you? I offer you mercy, granted it would be life spent rotting in a prison cell, but it is one can't ask much where you people are concerned." Grant thrusts his rapier at the imposing man, calling upon the might of the Silver Flame, and then steps away, closer to the edge and fires his pistol.

Smite evil with the rapier, +8/1d6+2, then five foot step closer to the edge, but not threatening this guy and fire the pistol +4/2d4
 

Remove ads

Top