As Grant helps the Cardinal walk to the ship -- she waves him off once she is sure she can walk under her own power -- it becomes fairly obvious that their warnings are accurate, as Horace notices -- and points out -- a new trio of musketeers where the sentry you slew minutes ago once stood. A quick look around shows a trio of dolgrim crossbowmen across the way.
"I believe, with your help and the Cardinal's, I may be able to get the Cloud Walker airborne in ten minutes." Aerdene tells Doc. "Your friends will need to hold both sides off until then."
Doc, the Cardinal, and Aerdene enter to effect repairs. Horace, Grant, and Quaen are all that stand between them and either force on the perches. "Stop them!" A voice from the humans on one ledge ordered, loudly enough to be heard over the waterfall. An unintelligible cry went out from the dolgrims as well.
Initiative
Grant 22
NPC Allies 20 (probably irrelevant; working on repairs)
Human Musketeers 17
Horace 8
Dolgrim Crossbowmen 7
Quaen 4
Doc 3 (probably irrelevant; working on repairs)
"I believe, with your help and the Cardinal's, I may be able to get the Cloud Walker airborne in ten minutes." Aerdene tells Doc. "Your friends will need to hold both sides off until then."
Doc, the Cardinal, and Aerdene enter to effect repairs. Horace, Grant, and Quaen are all that stand between them and either force on the perches. "Stop them!" A voice from the humans on one ledge ordered, loudly enough to be heard over the waterfall. An unintelligible cry went out from the dolgrims as well.
Initiative
Grant 22
NPC Allies 20 (probably irrelevant; working on repairs)
Human Musketeers 17
Horace 8
Dolgrim Crossbowmen 7
Quaen 4
Doc 3 (probably irrelevant; working on repairs)