Duet

Velmont

First Post
The village I thought about was a small village near a mountain range. The village is pretty isolated, and except if you start with some appropriate knowledge, you'll be likely to know nothing of the outside world except those few facts:

- To the south east, there is a city named GreenVale. The city is the trade center of the region.
- To the north, there is a fortified temple of Sorpingal. The member of the order own most of the region, including GreenVale. In exchange of some taxes, they are protecting the region of all threat that can appear.
- The mountain range to the west extend to the north-north-west to the south-south-east. You know nothing about what lurk on, in and beyond those mountain.
- The village itself live mainly from the food (sheeps and wheat) and wood it trade.
- The mountains near the village are covered with wood, and provide for all the wood needed for the village and for the trading.
- The village itself have a small church that is dedicated to Talia, godess of Birth and Fertility.
- The biggest building of the village is the town hall. It is also use as a barrack for the militia and as a courthouse.
- The village maintain a militia of about a dozen men. Only four are properly trained: Alberich, Trevor, Avlee and (Jvdn1 character).
- Alberich is the mayor of the city. He is an old soldier born in this village and who has done war on some far lands. He is the one who is responsible of the justice and the training of the militia and the best fighter of the village, and also the only one to have a respectable equipement (Scale Mail, Large Shield and Longsword). He never speaks of his experience in the army, but gossip says he would often speak of it to Trevor only. He is the one who have build the chapel to Sorpingal when he came back from his military service.
- Avlee is the blacksmith of the village. His specialisation is mainly on farm tools, but he has made a few spears for the militia. Only Alberich is better than him with a spear in his hands. Outside his duty of militia and job of blacksmith, he likes to play dices and have already lost a plow one time he had been too drunk while he was playing.
- Trevor is a hunter. He hunt small games with a sling and with traps. He also can throw a spear precisely enough to kill a wolf in one shot. He had done it more than once. He lives outside the village but come to town at least twice per week. On Alberich request, he stays a few days at the barrack to do his militia duties. Trevor prefer to be alone, but gossip run on the fact that Trevor and Alberich seak a lot at night around a few mug of ales.

As you've guess, the god of the temple is most likely be the one you'll want to follow, Jvdn1. So I'll need to know what kind of God you want to follow for that game. Most of the other details from the village will come with your background.
 
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Velmont

First Post
For character creation, you'll do as follow:

Level: 2 levels of any NPC classes
Point buy: 28 points
HP: Max at 1st, 3/4 at second (rounded up)
Money: Max starting money for a level 1 (yeah, you're village is not pretty rich...)
Equipement: No magical items, except if you can create them yourselves (like scribe scroll).

During the first adevnture (or at the end, will see what will happen), you'll have a chance to exchange any of the NPC levels you have for some PC classes levels.
 
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Velmont

First Post
Are you both still interested by the game. I would like to know a bit more about your character. Tell me how do you see them. A druid and a paladin is a bit blurry. I have some idea on how you'll be able to get your classes during the first adventure, but I need to know who they are before. It will influence a bit who is the population of the village too.
 

Jdvn1

Hanging in there. Better than the alternative.
I'm still interested, yeah! I've been busy, as I mentioned before, working on stats and other characters. This one will take Paladin 8, and then go into Cavalier, or so I hope. I think we'll both have mounts.
______________________________
This guy is a strong idealist, tries to see the best in people, and things he can have sweeping changes in the world. He's a really poor guy who devoutly follows his god (a pretty typical paladin god, similar to Hieroneous, maybe), and really wants to be a knight of his god, but since he sees good in people he is also permissive of a variety of gods. As long as someone isn't evil, he likes him.

He's really young and kind of small for a warrior, and his equipment is fairly shoddy, but in his eyes his equipment are the most important tools for bringing the world to justice. When he puts on his armor and raises his shield, he can imagine the light of the gods shining down on him. On foot, he prefers the longsword/large shield combination, eventhough he can afford neither. He does, however, have a mighty steed on which he practices riding and lancing--the frail light horse doesn't seem to understand the significance of anything that's happening and controling him is always a hassle.

His family begs him to try to find real work, but what work is more important than serving one's deity? He hopes to become the most reknowned of knights and elevate his family to royal status. He sees in himself the potential to become the greatest knight ever.
 

Velmont

First Post
Nice start... but I think you'll need to do some small change. The idea at start, it is you are still just someone you meet in a village, the type of person the master doesn't bother to put stats on...

Your character is most likely to follow Sorpingal, god of Honor and Justice. In your village, there is a small church of Talia, godess of fertily and birth. There is also a large building that is used as a town hall, barrack for the militia and courthouse. A small chapel dedicated to Sorpingal have been build in one wing.

Your likely to be part of the militia, and maybe one of the most zealous. You can count the true warrior on the fingers of one hand. Most are craftman or hunters. The militia have been used a few time since you are in, and generally it is to hunt down wolves that prey on the herds. The have been on exception, but sadly it hasn't been enough to attract the attention of the order of the temple of Sorpingal. I'll leave it to you, can be stopping a few goblin, a highwayman, rescue someone of certain death...

For your training, you're most likely to have train with the militia's head and mayor of the village, an old soldier that have not much to more to teach you. It is him who showed you the swordplay.
 

Velmont

First Post
I've updated post number 11 with some more information. I detail some previous information I had given and I've added three important face of the village: Alberich, Trevor and Avlee.
 

Jdvn1

Hanging in there. Better than the alternative.
Well, my character is the sort that would go around looking for wrongs to right. He would hate watch duty. He wants to go do things. He'd probably join the church of Sorpingal in the hopes that they'd send him to do quests, but otherwise he'd follow both Sorpingal and Talia quietly (after all, they're both cool by him).

The exception would probably be something minor like stopping thieves or possibly protecting the village from some bandits.

And is it possible for me to be a Cavalier? If you haven't heard of it, I'll type it out, but it's a prestige class that focuses on Ride, the lance, and the longsword. It also stacks with Paladin levels for purposes of determining what my mount is. My character's "longsword" is currently a shortsword (maybe even a longsword that's broken to the length of a shortsword, due to old age), so he has a lot of obstacles to overcome early in the game. He might be an atypical Cavalier.
 

Velmont

First Post
The militia have not watch duty. The village is small and everyone knows everyone. Trouble are rare, but when they come, militia is call. You might have done some during the time the bandits were roaming around to attack travellers who were going from GreenVale to the Temple of Sorpingal.

For the Cavalier, I don't think there will be any problem. I have the Sword and Fist version of it, so if they have made an updated version for 3.5, I would like you to give it to me.
 

Jdvn1

Hanging in there. Better than the alternative.
I'll look at the Cavalier to see if they updated it very much. Here's my character so far, though:

Code:
[B]Name:[/B] Anthony Victorious
[B]Class:[/B] Warrior 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Sorpingal, god of Honor and Justice

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 2        [B]XP:[/B] 1000/3k
[B]Dex:[/B] 10 +0 (02p.)     [B]BAB:[/B] +2         [B]HP:[/B] 16 (2d8+2)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 +1 (04p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +12
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] --%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +1    +0    +-    +-    +-    13
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1    +0    +4
[B]Ref:[/B]                       0    +0    +0    +0
[B]Will:[/B]                      0    +2    +0    +2

[B]Weapon                  Attack   Damage     Critical[/B]
Lance                     +5     1d8+2         20/x3
Shortsword                +4     1d8+2      19-20/x2
Heavy mace                +4     1d8              x2
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Common, ______

[B]Abilities:[/B]

[B]Feats:[/B]
Mounted Combat
Weapon Focus (Lance)

[B]Skill Points:[/B] 15       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy                2.5    +2          +4
Handle Animal              5    +2          +7
Knowledge (Nob&Roy)      2.5    +1          +3
Ride                       5    +0    +2    +7
XXXX                       X    +X          +X
XXXX                       X    +X          +X

[B]Equipment:               Cost  Weight[/B]
shortsword               10gp    2lb
lance                    10gp   10lb
leather armor            10gp   15lb
light wooden shield       3gp    5lb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
[B]Total Weight:[/B]32lb      [B]Money:[/B] 0gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   175   875

87gp: Horse, Saddle, Bit
Softfoot, Light Horse, Large Animal
HP: 19 (3d8+6)
Move: 60ft
Init: +1
AC: 13
BAB: +2
Grapple: +8
Attack: Hoof -2 melee (1d4+1*)
Full Attack: 2 hooves -2 melee (1d4+1*)
Fort +5
Ref +4
Will +2
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Special Qualities: Low Light Vision, Scent

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               150   300   450   450  2250

[B]Age:[/B] 16
[B]Height:[/B] 5'2"
[B]Weight:[/B] 140lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Blone
[B]Skin:[/B] Fair
Appearance: Anthony is a young man, his body slight but strong. It is obvious he still has yet to grow into his adult body. His eyes are piercing and show that his wisdom and personality is more advanced than his age. It is also obvious that he comes from a fairly poor family, his clothes being tattered and less-than-pristine. In battle, though, his "longsword"--at least, it used to be before it broke into the size of a shortsword--seems to gain a power greater than itself and his old leather armor and shield seem to shine with excitement.

Anthony rides Softfoot with competence, but has never done so in battle--although many a tree has met Anthony's lance. Softfoot is a brown and white horse which never gets fed quite enough. He his quick, but more frail looking than many horses. Softfoot usually has not much more than a saddle, his bit, and a confused look.

Personality: This guy is a strong idealist, tries to see the best in people, and things he can have sweeping changes in the world. He's a really poor guy who devoutly follows his god (a pretty typical paladin god, similar to Hieroneous, maybe), and really wants to be a knight of his god, but since he sees good in people he is also permissive of a variety of gods. As long as someone isn't evil, he likes him.

He's really young and kind of small for a warrior, and his equipment is fairly shoddy, but in his eyes his equipment are the most important tools for bringing the world to justice. When he puts on his armor and raises his shield, he can imagine the light of the gods shining down on him. On foot, he prefers the longsword/large shield combination, eventhough he can afford neither. He does, however, have a mighty steed on which he practices riding and lancing--the frail light horse doesn't seem to understand the significance of anything that's happening and controling him is always a hassle.

His family begs him to try to find real work, but what work is more important than serving one's deity? He hopes to become the most reknowned of knights and elevate his family to royal status. He sees in himself the potential to become the greatest knight ever.

Background: Anthony comes a poor family, one of the most poor families in the village. His father used to be in the guards himself until he broke a leg, and now he goes around on crutches. Anthony still saw the respect his father used to get, and that guards get, so he wanted to be in the guards too--still seeing the guards in the naive, innocent light that children see authority figures in. Anthony grew up with this ideal, and his mother didn't want to crush his dreams, although both parents worry for his safety.

Through childhood, Anthony was seen as peculiar to the other children, but he was able to pick up a couple friends.

Notes:
120 gp to start
[sblock]1: Paladin, Mounted Combat, Weapon Focus (Lance)
2: Paladin
3: Paladin, Ride-By Attack
4: Paladin, +1 Int
5: Paladin
6: Paladin, Spirited Charge
7: Paladin
8: Cavalier, +1 Str
9: Cavalier
10: Cavalier[/sblock][sblock]feats...?
divine vigor (cw)
cavalry charge (cw)
combat expertise
-weapon focus
--sense weakness (draco)
improved smite (cd)
trample
skill focus (ride)[/sblock]
 
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