I have to agree. I have read the first few Dungeons- and Dragons magazines from the beginning of 4e, and they were quite bad imho.
The last few are quite interesting. I don't really understand why they try to limit themselves to these few topics... They could use themes from their old d20 line:
Like:
01. Common Places (Inns, cities, villages, forests, hills, forts, dungeons, swamps, etc.)
02. Expeditionary Dispatches [Shadowfell, Feywild, Sigil, Abyss, Astral Sea, (Spellplague, Underdark)]
03. Named Places from Campaign settings (Neverwinter, Waterdeep, Baldur's Gate, etc.)
04. Common Beasts (Animals, Plants, Ankheg etc.)
05. Magical/Aberrant Beasts (Unicorn, Pegasus, Treant, Owlbear, Green Pudding etc.)
06. Codex of Betrayal (Zombie, Ghoul, Vampire, etc.)
07. Demonomicon of Iggwilv (Yeenoghu, Baphomet, Turaglas, Orcus, etc.)
08. Groups and Guilds (Ashen Covenant, The Wolves of Maldeen, etc.)
09. Winning Races (articles about the different races)
10. Channel Divinity (Article about the various Gods and their servants)
11. Class Acts (Articles about the various classes)
12. Wandering Monsters (Articles about creature design)
13. Legends and Lore (Editoral talk, about R&D)
14. Bazaar of the Bizaar (New magic items)
15. Etc.
I'm sure there are several capable writers out there who would love to contribute to the magazines.