Yeah, I would assume that they're equivalent, for the same reason that monsters are supposed to be able to carry over from one game to another. They just lowered the XP values to make leveling up faster, I guess. Maybe a lesson they learned from complaints that it took too long to go from levels 1 - 30, or even 1 - 10?
So, do you think, if you theoretically put the two different PC types together, they should level up at the same rate?
I decided that 'races' should fill a different niche in this game I'm building, because most everyone
should be human. So I'm having them roll on a separate table where getting another race is relatively rare to human. Here are a couple of ideas if you think having a ghost would be appropriate in your game.
[FONT="]GHOST[/FONT]
[FONT="]“We ghosts love the way food feels as it passes through our souls.” [/FONT][FONT="]–Ghost, Osohe Castle[/FONT]
[FONT="] You may be dead, but that doesn’t mean you have to stop enjoying the high life! You’re a very classy ghost, enjoying fine wine and fine food, even though you can’t taste anything anymore. Being classy is all about appearances, and that’s what you have in spades.[/FONT]
[FONT="] [/FONT]
[FONT="]Ghostly Movement (Level 1):[/FONT][FONT="] You float above the ground a few feet off the ground, and ignore all difficult terrain. You float slowly downward from heights rather than falling, taking no damage. You can float over pits as long as you get to another solid surface within the same round. Otherwise, you float down to the bottom of the pit. You also have limited phasing, in which you can float through thin walls or other objects. Anything you can see into you can definitely phase through, such as a wall with holes, a window, or an invisible wall. GM’s discretion otherwise.
Classy! (Level 1): +4 Interaction, if they don’t run and scream from seeing a ghost.[/FONT]
[FONT="]Possession “OOOoooOOooOOoo..!!” (Just make this a power, too lazy now) (Level 1): [/FONT][FONT="]Once per encounter, you become a mini ghost and can possess an opponent as a minor action. While doing this, you are immune to physical damage, immobilized in the opponent’s square, and can’t be targeted by any attacks. However, any attacks versus Will, Reflex, or Fortitude against the opponent you possess target you as well. The opponent can roll a saving throw to end this effect.[/FONT]
[FONT="]Already Dead (Level 1):[/FONT][FONT="] -2 to either Vitality(con) or Guts(wis.)[/FONT]