Malvoisin
First Post
Hey folks,
A conversation in the 'new guy' thread has bloomed into a group of interested players (Rhun, HolyMan, Walking Dad) and myself who want to work on developing a mapless combat system for OGL gaming. The objective is to use the campaign as a playtest for developing ideas that permit strategic combats (still incorporating OGL features like flanking, attacks of opportunity, etc.), but without the use of battle maps.
The current proposal is for me to DM a game using Monte Cook's dungeonaday mega-dungeon as the setting. The system to be used is the Pathfinder RPG rulebook. Character roles are still largely up in the air. HolyMan wants to play a martial character with a reach weapon...everything else still yet to be determined.
I'd like to get at least one more interested person (for a party of four PCs), but I'd take up to three more if there is significant interest. Remember that the objective is two-fold: have fun exploring a really cool dungeon, and collaborate in a relaxed fashion to see whether mapless OGL gaming is really viable. Interested candidates should be easy-going, and flexible enough to adapt to rules changes mid-stream.
A conversation in the 'new guy' thread has bloomed into a group of interested players (Rhun, HolyMan, Walking Dad) and myself who want to work on developing a mapless combat system for OGL gaming. The objective is to use the campaign as a playtest for developing ideas that permit strategic combats (still incorporating OGL features like flanking, attacks of opportunity, etc.), but without the use of battle maps.
The current proposal is for me to DM a game using Monte Cook's dungeonaday mega-dungeon as the setting. The system to be used is the Pathfinder RPG rulebook. Character roles are still largely up in the air. HolyMan wants to play a martial character with a reach weapon...everything else still yet to be determined.
I'd like to get at least one more interested person (for a party of four PCs), but I'd take up to three more if there is significant interest. Remember that the objective is two-fold: have fun exploring a really cool dungeon, and collaborate in a relaxed fashion to see whether mapless OGL gaming is really viable. Interested candidates should be easy-going, and flexible enough to adapt to rules changes mid-stream.
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