aramis erak
Legend
If I remember correctly however, Trapdoor said the focus on iOS was at the behest of WotC.
That's likely due to market forces... identical app, posted to both the apple store and play store on the same day, will make more money on iOS than on Android... depending on the app, anywhere from double to 10x, but have 2x to 3x the installed copies on android.
It's differences in the market.
- Users per account: Apple is pretty close to 1 (about 1.2 was the last number I saw); Android is around 2.5 IIRC.
- Hardware to test against: Apple has a dozen iOS device models to support; Android, over 200.
- OS Versions: Apple has under 10; Android has around 18
- Vendor Customizations: Apple has none; Android has dozens.
EG: The Fire HD is a customized version of Android; Samsung has at least 2 different customization sets (one for phones, one for tablets) and an additional store. - dollars per user on IAP: Apple runs between 2x and 10x the amount spent per end user on DLC and other In-App-Purchases.
- price per app: average prices are slightly higher on the Apple store, with similar markups.
The biggest drawback is the approvals process.
Android, they look to make certain there's no obvious malware, and virus check. That's about it.
Apple, they actually verify several other aspects as well, and it takes longer. It also means less risk.
Windows Phone and Blackberry don't have the market share. If WinPhone picks up, it may become pretty dominant, as it's easy to port laptop/desktop apps. And for the tablets, often, it's just a recompile from the desktop version