Arctic Wolf
First Post
As one of the people said, why not make dwarves immune to natural poison and they are affected by magical poison. Or would that be too complex?
I think it's a perfectly valid criticism when it's A. never been a part of D&D before - to my knowledge and B. completely limits my ability to tell the stories I want to tell. Once again, I thought the whole damn point of this edition was unification?
As one of the people said, why not make dwarves immune to natural poison and they are affected by magical poison. Or would that be too complex?
Oh the lore was there. Using poison on Dwarves was a bad tactic. Dwarves don't die from poison. Etc. Etc.
The problem is that the D&D favorite subsystem, d20, SUCKS for displaying it in game. It was so bad and terrible, you could forget it was there. You should never forget a racial feature.
Roll low, almost any poison works on a dwarf.
Roll a 1, every poison works on a dwarf.
I don't blame WotC for giving them immunity. The +x bonus failed for 4 editions. Immunity worked for elves and sleep.
I think it would be too aggravating. "Wait, I'm a dwarf. I played a dwarf to be immune to poison. Why am I taking damage?"
"Oh, it's a magical poison. You wouldn't expect the King of the Assassin's Guild to use a mundane poison on a dwarf."
"Again? Awesome. I'm glad I gave up +1 to every stat for this ability."
I don't like the immunities to poison and charm that dwarves and elves now get. I think that giving them automatic advantage on saves against those effects is good enough.
This is when I think a sprinkle of the old 4e exception based design does wonders here.
Of course the god of poison can poison a dwarf....because he is a god, which tends to override things like pesky little racial traits.